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draw_set_color(c_gray);
draw_set_alpha(0.25);
draw_circle(x,y+5,10,false);
draw_set_alpha(1);
var worldMat = matrix_get(matrix_world);
//this is the location of where i want to draw from !!!
var worldMat2 = matrix_build(x,y,0,90,0,0,1,1,1);
matrix_set(matrix_world,worldMat2);
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if waiting image_blend = c_grey else image_blend = c_white;
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var tempx = x;
var tempy = y;
x = 0;
y = 0;
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draw_self();
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drawstate();
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x = tempx;
y = tempy;
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//log(data);
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draw_set_color(c_red);
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draw_rectangle(0-ts.x/2, 0-sprite_height-1,
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0-ts.x/2+(ts.x*(data.hp.val/data.hp.cap)),
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0-sprite_height+1, false
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);
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draw_text(0, 0-sprite_height-4, data.hp.val);
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//draw_set_color(c_red);
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//draw_circle(x, y, 5, false);
matrix_set(matrix_world,worldMat);