start work on implementing gameplay
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42 changed files with 3054 additions and 371 deletions
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39
Assets/Scripts/Ability.cs
Normal file
39
Assets/Scripts/Ability.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Ability : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Cooldown")]
|
||||||
|
public float currentCooldown;
|
||||||
|
public float cooldown;
|
||||||
|
[Header("Stats")]
|
||||||
|
public int power;
|
||||||
|
|
||||||
|
[Header("Targetting")]
|
||||||
|
public Transform origin;
|
||||||
|
public Vector3 direction;
|
||||||
|
|
||||||
|
public bool TryAbility()
|
||||||
|
{
|
||||||
|
if (currentCooldown <= 0)
|
||||||
|
{
|
||||||
|
currentCooldown = cooldown;
|
||||||
|
AbilityEffects();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void AbilityEffects()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (currentCooldown >= 0)
|
||||||
|
{
|
||||||
|
currentCooldown -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Ability.cs.meta
Normal file
2
Assets/Scripts/Ability.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: 44b9d09afb8c9b825bf024d2c59ac4bc
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19
Assets/Scripts/Enemy.cs
Normal file
19
Assets/Scripts/Enemy.cs
Normal file
|
|
@ -0,0 +1,19 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Enemy : Entity
|
||||||
|
{
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
foreach (Ability ability in abilities)
|
||||||
|
{
|
||||||
|
ability.TryAbility();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDeath()
|
||||||
|
{
|
||||||
|
base.OnDeath();
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Enemy.cs.meta
Normal file
2
Assets/Scripts/Enemy.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3585d9ceba9f440838b5b13d75bef210
|
||||||
11
Assets/Scripts/EnemyAbility.cs
Normal file
11
Assets/Scripts/EnemyAbility.cs
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnemyAbility : Ability
|
||||||
|
{
|
||||||
|
[SerializeField] private float cooldownDelta;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
cooldown += Random.Range(-cooldownDelta, cooldownDelta);
|
||||||
|
currentCooldown = Random.Range(0, cooldown);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/EnemyAbility.cs.meta
Normal file
2
Assets/Scripts/EnemyAbility.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9f66fd8bb75c08a0e92e682f4cca0fab
|
||||||
19
Assets/Scripts/EnemyShootBasic.cs
Normal file
19
Assets/Scripts/EnemyShootBasic.cs
Normal file
|
|
@ -0,0 +1,19 @@
|
||||||
|
using System;
|
||||||
|
using Core.Extensions;
|
||||||
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
|
public class EnemyShootBasic : EnemyAbility
|
||||||
|
{
|
||||||
|
// i think this will just be a debug script since a regular singular bullet attack is kinda boring lol
|
||||||
|
//or atleast i'd need to figure out cool bullet patterns
|
||||||
|
[SerializeField] private Projectile projectile;
|
||||||
|
|
||||||
|
protected override void AbilityEffects()
|
||||||
|
{
|
||||||
|
Projectile newProjectile = Instantiate(projectile, origin.position, Quaternion.identity);
|
||||||
|
newProjectile.transform.Lookat2D(direction);
|
||||||
|
newProjectile.damage = power;
|
||||||
|
newProjectile.tag = tag;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/EnemyShootBasic.cs.meta
Normal file
2
Assets/Scripts/EnemyShootBasic.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c2d01df850251ebc4adc091f0274b225
|
||||||
35
Assets/Scripts/Entity.cs
Normal file
35
Assets/Scripts/Entity.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Entity : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Health")]
|
||||||
|
public int health; //using int instead of float because it's a simpler game lol
|
||||||
|
public int maxHealth;
|
||||||
|
|
||||||
|
[Header("State")]
|
||||||
|
public bool isStalled;
|
||||||
|
[Header("Abilities")]
|
||||||
|
public List<Ability> abilities = new();
|
||||||
|
|
||||||
|
public void TakeDamage(int damage)
|
||||||
|
{
|
||||||
|
health -= damage;
|
||||||
|
if (health <= 0)
|
||||||
|
{
|
||||||
|
OnDeath();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Heal(int healing)
|
||||||
|
{
|
||||||
|
health += healing;
|
||||||
|
health = Math.Clamp(health, 0, maxHealth);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void OnDeath()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Entity.cs.meta
Normal file
2
Assets/Scripts/Entity.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 44ffe7b27489437e0ba113f43de5ad8c
|
||||||
17
Assets/Scripts/Player.cs
Normal file
17
Assets/Scripts/Player.cs
Normal file
|
|
@ -0,0 +1,17 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Player : Entity
|
||||||
|
{
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
abilities[0].TryAbility();
|
||||||
|
}
|
||||||
|
if (Input.GetMouseButtonDown(1)) //this way kinda sucks but i'll fix it when i feel like it
|
||||||
|
{
|
||||||
|
abilities[1].TryAbility();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Player.cs.meta
Normal file
2
Assets/Scripts/Player.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 89103b88932a2bbaf865c8848bdb31e6
|
||||||
31
Assets/Scripts/Projectile.cs
Normal file
31
Assets/Scripts/Projectile.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Projectile : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Rigidbody2D rb;
|
||||||
|
public int damage;
|
||||||
|
public float speed;
|
||||||
|
public float lifetime;
|
||||||
|
public Vector2 direction;
|
||||||
|
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Destroy(gameObject, lifetime);
|
||||||
|
direction = transform.right;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
rb.linearVelocity = direction * speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (!other.CompareTag(tag) && other.TryGetComponent(out Entity isEntity))
|
||||||
|
{
|
||||||
|
isEntity.TakeDamage(damage);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Projectile.cs.meta
Normal file
2
Assets/Scripts/Projectile.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6cb8b1c6e38733b8a846a00e4b0ad87b
|
||||||
17
Assets/Scripts/ReisenShoot.cs
Normal file
17
Assets/Scripts/ReisenShoot.cs
Normal file
|
|
@ -0,0 +1,17 @@
|
||||||
|
using System;
|
||||||
|
using Core.Extensions;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ReisenShoot : Ability
|
||||||
|
{
|
||||||
|
[SerializeField] private Projectile projectile;
|
||||||
|
[SerializeField] private Camera cam;
|
||||||
|
protected override void AbilityEffects()
|
||||||
|
{
|
||||||
|
direction = cam.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
Projectile newProjectile = Instantiate(projectile, origin.position, Quaternion.identity);
|
||||||
|
newProjectile.transform.Lookat2D(direction);
|
||||||
|
newProjectile.damage = power;
|
||||||
|
newProjectile.tag = tag;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/ReisenShoot.cs.meta
Normal file
2
Assets/Scripts/ReisenShoot.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a3b3ef6bc0f1a1f78b2e8af72f1186c1
|
||||||
35
Assets/Scripts/YoumuDeflect.cs
Normal file
35
Assets/Scripts/YoumuDeflect.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class YoumuDeflect : Ability
|
||||||
|
{
|
||||||
|
private List<Projectile> projectilesInRange = new();
|
||||||
|
|
||||||
|
protected override void AbilityEffects()
|
||||||
|
{
|
||||||
|
base.AbilityEffects();
|
||||||
|
foreach (Projectile projectile in projectilesInRange)
|
||||||
|
{
|
||||||
|
projectile.transform.eulerAngles = new Vector3(0, 0, 180);
|
||||||
|
projectile.direction = -transform.right;
|
||||||
|
projectile.tag = tag;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (!other.CompareTag(tag) && other.TryGetComponent(out Projectile isProjectile))
|
||||||
|
{
|
||||||
|
projectilesInRange.Add(isProjectile);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (!other.CompareTag(tag) && other.TryGetComponent(out Projectile isProjectile) && projectilesInRange.Contains(isProjectile))
|
||||||
|
{
|
||||||
|
projectilesInRange.Add(isProjectile);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/YoumuDeflect.cs.meta
Normal file
2
Assets/Scripts/YoumuDeflect.cs.meta
Normal file
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Assets/Sprites/boolet.png
Normal file
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After Width: | Height: | Size: 306 B |
156
Assets/Sprites/boolet.png.meta
Normal file
156
Assets/Sprites/boolet.png.meta
Normal file
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Assets/Sprites/plchldrfairy.png
Normal file
BIN
Assets/Sprites/plchldrfairy.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 16 KiB |
156
Assets/Sprites/plchldrfairy.png.meta
Normal file
156
Assets/Sprites/plchldrfairy.png.meta
Normal file
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Assets/Sprites/plchldrreisen.png
Normal file
BIN
Assets/Sprites/plchldrreisen.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 32 KiB |
156
Assets/Sprites/plchldrreisen.png.meta
Normal file
156
Assets/Sprites/plchldrreisen.png.meta
Normal file
|
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{
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"type": "UnityEngine.AnimatorOverrideController",
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{
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"type": "UnityEngine.Cubemap",
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{
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"userAdded": false,
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"type": "UnityEngine.GameObject",
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{
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"userAdded": false,
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{
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"defaultDependencyTypeInfo": {
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}
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|
|
@ -2,18 +2,19 @@
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!78 &1
|
--- !u!78 &1
|
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TagManager:
|
TagManager:
|
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serializedVersion: 2
|
serializedVersion: 3
|
||||||
tags: []
|
tags:
|
||||||
|
- Enemy
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
- Ignore Raycast
|
- Ignore Raycast
|
||||||
-
|
- Environment
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- Entity
|
||||||
-
|
- Projectile
|
||||||
-
|
- Hitbox
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
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|
|
@ -41,3 +42,5 @@ TagManager:
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- name: Default
|
- name: Default
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uniqueID: 0
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uniqueID: 0
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locked: 0
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locked: 0
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m_RenderingLayers:
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|
- Default
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||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue