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MonoBehaviour +{ + [Header("Cooldown")] + public float currentCooldown; + public float cooldown; + [Header("Stats")] + public int power; + + [Header("Targetting")] + public Transform origin; + public Vector3 direction; + + public bool TryAbility() + { + if (currentCooldown <= 0) + { + currentCooldown = cooldown; + AbilityEffects(); + return true; + } + return false; + } + + protected virtual void AbilityEffects() + { + + } + + private void Update() + { + if (currentCooldown >= 0) + { + currentCooldown -= Time.deltaTime; + } + } +} diff --git a/Assets/Scripts/Ability.cs.meta b/Assets/Scripts/Ability.cs.meta new file mode 100644 index 0000000..1a946fd --- /dev/null +++ b/Assets/Scripts/Ability.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 44b9d09afb8c9b825bf024d2c59ac4bc \ No newline at end of file diff --git a/Assets/Scripts/Enemy.cs b/Assets/Scripts/Enemy.cs new file mode 100644 index 0000000..c3b7c0e --- /dev/null +++ b/Assets/Scripts/Enemy.cs @@ -0,0 +1,19 @@ +using System; +using UnityEngine; + +public class Enemy : Entity +{ + private void Update() + { + foreach (Ability ability in abilities) + { + ability.TryAbility(); + } + } + + protected override void OnDeath() + { + base.OnDeath(); + Destroy(gameObject); + } +} diff --git a/Assets/Scripts/Enemy.cs.meta b/Assets/Scripts/Enemy.cs.meta new file mode 100644 index 0000000..cea49bc --- /dev/null +++ b/Assets/Scripts/Enemy.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3585d9ceba9f440838b5b13d75bef210 \ No newline at end of file diff --git a/Assets/Scripts/EnemyAbility.cs b/Assets/Scripts/EnemyAbility.cs new file mode 100644 index 0000000..d7acbcc --- /dev/null +++ b/Assets/Scripts/EnemyAbility.cs @@ -0,0 +1,11 @@ +using UnityEngine; + +public class EnemyAbility : Ability +{ + [SerializeField] private float cooldownDelta; + void Start() + { + cooldown += Random.Range(-cooldownDelta, cooldownDelta); + currentCooldown = Random.Range(0, cooldown); + } +} diff --git a/Assets/Scripts/EnemyAbility.cs.meta b/Assets/Scripts/EnemyAbility.cs.meta new file mode 100644 index 0000000..1c8e3cf --- /dev/null +++ b/Assets/Scripts/EnemyAbility.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 9f66fd8bb75c08a0e92e682f4cca0fab \ No newline at end of file diff --git a/Assets/Scripts/EnemyShootBasic.cs b/Assets/Scripts/EnemyShootBasic.cs new file mode 100644 index 0000000..6e5941e --- /dev/null +++ b/Assets/Scripts/EnemyShootBasic.cs @@ -0,0 +1,19 @@ +using System; +using Core.Extensions; +using UnityEngine; +using Random = UnityEngine.Random; + +public class EnemyShootBasic : EnemyAbility +{ + // i think this will just be a debug script since a regular singular bullet attack is kinda boring lol + //or atleast i'd need to figure out cool bullet patterns + [SerializeField] private Projectile projectile; + + protected override void AbilityEffects() + { + Projectile newProjectile = Instantiate(projectile, origin.position, Quaternion.identity); + newProjectile.transform.Lookat2D(direction); + newProjectile.damage = power; + newProjectile.tag = tag; + } +} diff --git a/Assets/Scripts/EnemyShootBasic.cs.meta b/Assets/Scripts/EnemyShootBasic.cs.meta new file mode 100644 index 0000000..97faee2 --- /dev/null +++ b/Assets/Scripts/EnemyShootBasic.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c2d01df850251ebc4adc091f0274b225 \ No newline at end of file diff --git a/Assets/Scripts/Entity.cs b/Assets/Scripts/Entity.cs new file mode 100644 index 0000000..270720e --- /dev/null +++ b/Assets/Scripts/Entity.cs @@ -0,0 +1,35 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +public class Entity : MonoBehaviour +{ + [Header("Health")] + public int health; //using int instead of float because it's a simpler game lol + public int maxHealth; + + [Header("State")] + public bool isStalled; + [Header("Abilities")] + public List abilities = new(); + + public void TakeDamage(int damage) + { + health -= damage; + if (health <= 0) + { + OnDeath(); + } + } + + public void Heal(int healing) + { + health += healing; + health = Math.Clamp(health, 0, maxHealth); + } + + protected virtual void OnDeath() + { + + } +} diff --git a/Assets/Scripts/Entity.cs.meta b/Assets/Scripts/Entity.cs.meta new file mode 100644 index 0000000..6c4bea4 --- /dev/null +++ b/Assets/Scripts/Entity.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 44ffe7b27489437e0ba113f43de5ad8c \ No newline at end of file diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs new file mode 100644 index 0000000..ccff943 --- /dev/null +++ b/Assets/Scripts/Player.cs @@ -0,0 +1,17 @@ +using System.Collections.Generic; +using UnityEngine; + +public class Player : Entity +{ + void Update() + { + if (Input.GetMouseButtonDown(0)) + { + abilities[0].TryAbility(); + } + if (Input.GetMouseButtonDown(1)) //this way kinda sucks but i'll fix it when i feel like it + { + abilities[1].TryAbility(); + } + } +} diff --git a/Assets/Scripts/Player.cs.meta b/Assets/Scripts/Player.cs.meta new file 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a/Assets/Scripts/Projectile.cs.meta b/Assets/Scripts/Projectile.cs.meta new file mode 100644 index 0000000..cabeba9 --- /dev/null +++ b/Assets/Scripts/Projectile.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6cb8b1c6e38733b8a846a00e4b0ad87b \ No newline at end of file diff --git a/Assets/Scripts/ReisenShoot.cs b/Assets/Scripts/ReisenShoot.cs new file mode 100644 index 0000000..5a67ba5 --- /dev/null +++ b/Assets/Scripts/ReisenShoot.cs @@ -0,0 +1,17 @@ +using System; +using Core.Extensions; +using UnityEngine; + +public class ReisenShoot : Ability +{ + [SerializeField] private Projectile projectile; + [SerializeField] private Camera cam; + protected override void AbilityEffects() + { + direction = cam.ScreenToWorldPoint(Input.mousePosition); + Projectile newProjectile = Instantiate(projectile, origin.position, Quaternion.identity); + newProjectile.transform.Lookat2D(direction); + newProjectile.damage = power; + newProjectile.tag = tag; + } +} diff --git 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a/Packages/packages-lock.json b/Packages/packages-lock.json index 0727169..9c235ba 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -102,6 +102,16 @@ }, "url": "https://packages.unity.com" }, + "com.unity.cinemachine": { + "version": "3.1.7", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.splines": "2.0.0", + "com.unity.modules.imgui": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.collab-proxy": { "version": "2.12.4", "depth": 0, @@ -242,6 +252,13 @@ "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.settings-manager": { + "version": "2.0.1", + "depth": 2, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.shadergraph": { "version": "17.0.4", "depth": 1, @@ -251,6 +268,16 @@ "com.unity.searcher": "4.9.3" } }, + "com.unity.splines": { + "version": "2.7.2", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.mathematics": 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serializedVersion: 5 + serializedVersion: 6 m_Gravity: {x: 0, y: -9.81} m_DefaultMaterial: {fileID: 0} m_VelocityIterations: 8 m_PositionIterations: 3 - m_VelocityThreshold: 1 + m_BounceThreshold: 1 m_MaxLinearCorrection: 0.2 m_MaxAngularCorrection: 8 m_MaxTranslationSpeed: 100 @@ -19,6 +19,7 @@ Physics2DSettings: m_LinearSleepTolerance: 0.01 m_AngularSleepTolerance: 2 m_DefaultContactOffset: 0.01 + m_ContactThreshold: 0 m_JobOptions: serializedVersion: 2 useMultithreading: 0 @@ -39,18 +40,17 @@ Physics2DSettings: m_IslandSolverBodiesPerJob: 50 m_IslandSolverContactsPerJob: 50 m_SimulationMode: 0 + m_SimulationLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_MaxSubStepCount: 4 + m_MinSubStepFPS: 30 + m_UseSubStepping: 0 + m_UseSubStepContacts: 0 m_QueriesHitTriggers: 1 m_QueriesStartInColliders: 1 m_CallbacksOnDisable: 1 m_ReuseCollisionCallbacks: 1 m_AutoSyncTransforms: 0 - m_AlwaysShowColliders: 0 - m_ShowColliderSleep: 1 - m_ShowColliderContacts: 0 - m_ShowColliderAABB: 0 - 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file mode 100644 index 0000000..ede5887 --- /dev/null +++ b/ProjectSettings/SceneTemplateSettings.json @@ -0,0 +1,121 @@ +{ + "templatePinStates": [], + "dependencyTypeInfos": [ + { + "userAdded": false, + "type": "UnityEngine.AnimationClip", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.Animations.AnimatorController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.AnimatorOverrideController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.Audio.AudioMixerController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.ComputeShader", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Cubemap", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.GameObject", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.LightingDataAsset", + 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