ReisenYoumuOuting/Assets/Scripts/Enemy.cs

19 lines
252 B
C#

using System;
using UnityEngine;
public class Enemy : Entity
{
private void Update()
{
foreach (Ability ability in abilities)
{
ability.TryAbility();
}
}
protected override void OnDeath()
{
base.OnDeath();
Destroy(gameObject);
}
}