19 lines
252 B
C#
19 lines
252 B
C#
using System;
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using UnityEngine;
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public class Enemy : Entity
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{
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private void Update()
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{
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foreach (Ability ability in abilities)
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{
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ability.TryAbility();
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}
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}
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protected override void OnDeath()
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{
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base.OnDeath();
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Destroy(gameObject);
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}
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}
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