ReisenYoumuOuting/Assets/Scripts/Player.cs

17 lines
376 B
C#

using System.Collections.Generic;
using UnityEngine;
public class Player : Entity
{
void Update()
{
if (Input.GetMouseButtonDown(0))
{
abilities[0].TryAbility();
}
if (Input.GetMouseButtonDown(1)) //this way kinda sucks but i'll fix it when i feel like it
{
abilities[1].TryAbility();
}
}
}