ReisenYoumuOuting/Assets/Scripts/EnemyAbility.cs

11 lines
257 B
C#

using UnityEngine;
public class EnemyAbility : Ability
{
[SerializeField] private float cooldownDelta;
void Start()
{
cooldown += Random.Range(-cooldownDelta, cooldownDelta);
currentCooldown = Random.Range(0, cooldown);
}
}