14 Commits

Author SHA1 Message Date
4754677ae3 Added more debug messages
The last node of the alternate main paths will now end that main path

DevDebugWindow:
Added zoom in/out
Add Assets panel
BranchCapTileSets are added to the assets
2024-11-04 08:09:18 -08:00
d955f6e930 Renamed ForcedTiles to AdditionalTiles
Added backwards support (kinda, it needs to be looked at again since it probs don't work)
Added two behaviours for MainRoomDoorwayGroup. The original behaviour (RemoveGroup) and the new (SetInOrder)
Alternate main path's initial depth is set to the MainRoomTile's depth + 1 instead of always 1
DevDebugWindow now uses the retry counter outside of Application.IsEditor
2024-10-15 01:14:12 -07:00
99d9d7ae1e Added MainPathExtender 2024-09-10 04:42:07 -07:00
b46908ec51 Removed hard coded stuff
BranchPathMultiSim system now works with all dungeons
2024-09-01 18:43:43 -07:00
1407e39703 Redid BranchLoop from tile prioritization to branch path prioritization
Added performance logs for the generation
Refactored how the DunGenExtenderProperties are structured
2024-08-25 19:02:43 -07:00
7b16fd6f37 Redone Branch Loop Boost feature to create entire paths to select the best path instead of a single tile 2024-08-24 19:04:50 -07:00
e215adc736 Split up DunGenPlusGeneration code into separate partial files 2024-08-24 16:24:04 -07:00
101e2c3904 finished rest of DunGenPlus dev panel 2024-08-24 08:27:19 -07:00
e2aba5fcdb lol forgot to null check 2024-08-19 03:20:59 -07:00
ee39083689 Added BranchLoopBoost feature
Changed some LogInfo into LogDebug
2024-08-19 02:15:57 -07:00
383c879b96 Added forced tile generation
Changed RandomGuaranteedScrapSpawn to use the item's weight
Added some tooltips/XML
2024-08-05 13:58:33 -07:00
aeb8ea576e Added API to create extender asset
Added RandomGuaranteedScrapSpawn component
2024-08-02 03:55:36 -07:00
70f6ce5154 Added MainPathCopyNodeBehaviour
Added README
2024-07-29 19:07:14 -07:00
eebf00988e Initial commit 2024-07-25 21:46:18 -07:00