Redone Branch Loop Boost feature to create entire paths to select the best path instead of a single tile
This commit is contained in:
parent
e215adc736
commit
7b16fd6f37
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@ -168,6 +168,8 @@
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<Compile Include="DunGenExtender.cs" />
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<Compile Include="Collections\DunGenExtenderProperties.cs" />
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<Compile Include="Generation\DunGenPlusGenerator.cs" />
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<Compile Include="Generation\DunGenPlusGeneratorBranchLoop.cs" />
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<Compile Include="Generation\DunGenPlusGeneratorMiscellaneous.cs" />
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<Compile Include="Managers\DoorwayManager.cs" />
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<Compile Include="Patches\DoorwayConnectionPatch.cs" />
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<Compile Include="Generation\DoorwaySistersRule.cs" />
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@ -276,7 +276,9 @@ namespace DunGenPlus.Generation {
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Plugin.logger.LogDebug($"Branch {b}");
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RandomizeLineArchetypes(gen, false);
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gen.proxyDungeon.MainPathTiles = allMainPathTiles[b];
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yield return gen.Wait(gen.GenerateBranchPaths());
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if (Properties.UseBranchLoopBoost) yield return gen.Wait(GenerateBranchBoostedPaths(gen));
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else yield return gen.Wait(gen.GenerateBranchPaths());
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}
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ActiveAlternative = true;
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@ -1,108 +1,262 @@
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using DunGen;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace DunGenPlus.Generation {
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namespace DunGenPlus.Generation
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{
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internal partial class DunGenPlusGenerator {
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public static (TilePlacementResult result, TileProxy tile) ProcessDoorwayPairs(DungeonGenerator gen, DungeonArchetype archetype, Queue<DoorwayPair> doorwayPairs) {
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if (Properties != null && Properties.UseBranchLoopBoost && gen.Status == GenerationStatus.Branching) {
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return EncourageBranchPathLoopEncouragement(gen, doorwayPairs);
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}
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private class BranchPathProxy {
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public TileProxy attachTileProxy;
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public List<TilePlacementResultProxy> list;
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public float weight;
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while(doorwayPairs.Count > 0) {
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var pair = doorwayPairs.Dequeue();
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var result = gen.TryPlaceTile(pair, archetype, out var tileProxy);
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if (result == TilePlacementResult.None) return (result, tileProxy);
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gen.AddTilePlacementResult(result);
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public Dictionary<TileProxy, InjectedTile> injectedTiles;
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public List<InjectedTile> tilesPendingInjection;
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public BranchPathProxy(DungeonGenerator gen, TileProxy attachTileProxy){
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this.attachTileProxy = attachTileProxy;
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list = new List<TilePlacementResultProxy>();
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weight = 0f;
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injectedTiles = new Dictionary<TileProxy, InjectedTile>(gen.injectedTiles);
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tilesPendingInjection = new List<InjectedTile>(gen.tilesPendingInjection);
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}
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return (TilePlacementResult.NoValidTile, null);
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}
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public void CalculateWeight(DungeonGenerator gen){
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weight = list.Count * 0.25f;
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var allDungeonDoorways = gen.proxyDungeon.AllTiles.SelectMany(t => t.Doorways);
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foreach(var t in list) {
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foreach(var d in allDungeonDoorways) {
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foreach(var l in t.tileProxy.doorways) {
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if (d.TileProxy == t.previousDoorway.TileProxy || d.TileProxy == attachTileProxy) continue;
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public static (TilePlacementResult result, TileProxy tile) EncourageBranchPathLoopEncouragement(DungeonGenerator gen, Queue<DoorwayPair> doorwayPairs) {
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// get list of 5 potential targets
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var validTiles = new List<TilePlacementResultProxy>();
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while(doorwayPairs.Count > 0) {
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var pair = doorwayPairs.Dequeue();
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var value = GetTileProxyOfDoorwayPair(gen, pair);
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if (value.result == TilePlacementResult.None) {
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validTiles.Add(value);
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if (validTiles.Count >= Properties.BranchLoopBoostTileSearch) break;
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}
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}
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if (validTiles.Count == 0) {
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return (TilePlacementResult.NoValidTile, null);
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}
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// update their weight based on their potential doorway partners
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var allDungeonDoorways = gen.proxyDungeon.AllTiles.SelectMany(t => t.Doorways);
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//Plugin.logger.LogInfo("NEW TILES");
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foreach(var t in validTiles) {
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var doorwayCount = 0;
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foreach(var d in allDungeonDoorways) {
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foreach(var l in t.tile.doorways) {
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if (d.TileProxy == t.previousDoorway.TileProxy) continue;
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if (gen.DungeonFlow.CanDoorwaysConnect(d.TileProxy.PrefabTile, l.TileProxy.PrefabTile, d.DoorwayComponent, l.DoorwayComponent) && Vector3.SqrMagnitude(d.Position - l.Position) < 1E-05)
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doorwayCount++;
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// favor paths that connect to other depths
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if (gen.DungeonFlow.CanDoorwaysConnect(d.TileProxy.PrefabTile, l.TileProxy.PrefabTile, d.DoorwayComponent, l.DoorwayComponent) && Vector3.SqrMagnitude(d.Position - l.Position) < 1E-05){
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var diff = Mathf.Abs(d.TileProxy.Placement.PathDepth - l.TileProxy.Placement.PathDepth);
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weight += diff;
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}
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}
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}
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}
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if (doorwayCount > 0) {
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//Plugin.logger.LogInfo($"{t.weight} -> {t.weight * (1f + doorwayCount * Properties.BranchLoopBoostTileScale)} ({doorwayCount})");
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t.weight *= (1f + doorwayCount * Properties.BranchLoopBoostTileScale);
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} else {
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//Plugin.logger.LogInfo($"{t.weight}");
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}
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}
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var bestChoice = validTiles.OrderByDescending(t => t.weight).FirstOrDefault();
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//Plugin.logger.LogInfo($"Best: {bestChoice.weight}");
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MakeTileProxyConnection(gen, bestChoice);
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gen.AddTilePlacementResult(bestChoice.result);
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return (bestChoice.result, bestChoice.tile);
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}
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private class TilePlacementResultProxy {
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public TilePlacementResult result;
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public TileProxy tile;
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public TileProxy tileProxy;
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public DoorwayProxy previousDoorway;
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public DoorwayProxy nextDoorway;
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public float weight;
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public TilePlacementResultProxy(TilePlacementResult result) {
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this.result = result;
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tile = null;
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tileProxy = null;
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previousDoorway = null;
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nextDoorway = null;
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weight = 0f;
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}
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public TilePlacementResultProxy(TilePlacementResult result, TileProxy tile, DoorwayProxy previousDoorway, DoorwayProxy nextDoorway, float weight) {
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public TilePlacementResultProxy(TilePlacementResult result, TileProxy tile, DoorwayProxy previousDoorway, DoorwayProxy nextDoorway) {
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this.result = result;
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this.tile = tile;
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this.tileProxy = tile;
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this.previousDoorway = previousDoorway;
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this.nextDoorway = nextDoorway;
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this.weight = weight;
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}
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}
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private static TilePlacementResultProxy GetTileProxyOfDoorwayPair(DungeonGenerator gen, DoorwayPair pair){
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public static IEnumerator GenerateBranchBoostedPaths(DungeonGenerator gen){
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gen.ChangeStatus(GenerationStatus.Branching);
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var mainPathBranches = new int[gen.proxyDungeon.MainPathTiles.Count];
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BranchCountHelper.ComputeBranchCounts(gen.DungeonFlow, gen.RandomStream, gen.proxyDungeon, ref mainPathBranches);
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// do all nodes on main path
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for(var b = 0; b < mainPathBranches.Length; ++b){
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var tile = gen.proxyDungeon.MainPathTiles[b];
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var branchCount = mainPathBranches[b];
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// skip if not branchable tile
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if (tile.Placement.Archetype == null || branchCount == 0) {
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continue;
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}
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// the amount of branches per tile
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for(var i = 0; i < branchCount; ++i){
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// create a bunch of proxy paths
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// we evaulate later on the best one
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var pathProxys = new List<BranchPathProxy>();
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for(var x = 0; x < 5; ++x){
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var currentPathProxy = new BranchPathProxy(gen, tile);
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var previousTile = tile;
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var branchDepth = tile.Placement.Archetype.BranchingDepth.GetRandom(gen.RandomStream);
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for(var depth = 0; depth < branchDepth; ++depth){
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// get tilesets, branch cap or regular
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List<TileSet> useableTileSets;
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if (depth == branchDepth - 1 && tile.Placement.Archetype.GetHasValidBranchCapTiles()){
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if (tile.Placement.Archetype.BranchCapType == BranchCapType.InsteadOf) {
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useableTileSets = tile.Placement.Archetype.BranchCapTileSets;
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} else {
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useableTileSets = tile.Placement.Archetype.TileSets.Concat(tile.Placement.Archetype.BranchCapTileSets).ToList();
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}
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} else {
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useableTileSets = tile.Placement.Archetype.TileSets;
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}
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// get potential tile to add
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var normalizedDepth = (branchDepth <= 1) ? 1f : (float)depth / (branchDepth - 1);
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var tileResult = GetTileResult(gen, currentPathProxy, previousTile, useableTileSets, normalizedDepth, tile.Placement.Archetype);
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var tileProxy = tileResult.tileProxy;
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if (tileProxy == null) {
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// it's over, we done
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break;
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}
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// add
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currentPathProxy.list.Add(tileResult);
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tileProxy.Placement.BranchDepth = depth;
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tileProxy.Placement.NormalizedBranchDepth = normalizedDepth;
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previousTile = tileProxy;
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}
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// we can't save this path
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if (currentPathProxy.list.Count == 0) break;
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// record path
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currentPathProxy.CalculateWeight(gen);
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pathProxys.Add(currentPathProxy);
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}
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// time to evaulate best path then add
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var bestPath = pathProxys.OrderByDescending(p => p.weight).FirstOrDefault();
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if (bestPath != null) {
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foreach(var item in bestPath.list){
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MakeTileProxyConnection(gen, item);
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item.tileProxy.Placement.GraphNode = item.previousDoorway.TileProxy.Placement.GraphNode;
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item.tileProxy.Placement.GraphLine = item.previousDoorway.TileProxy.Placement.GraphLine;
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}
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gen.injectedTiles = bestPath.injectedTiles;
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gen.tilesPendingInjection = bestPath.tilesPendingInjection;
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if (gen.ShouldSkipFrame(true)){
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yield return gen.GetRoomPause();
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}
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}
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}
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// why null?
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tile = null;
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}
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yield break;
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}
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private static TilePlacementResultProxy GetTileResult(DungeonGenerator gen, BranchPathProxy pathProxy, TileProxy attachTo, IEnumerable<TileSet> useableTileSets, float normalizedDepth, DungeonArchetype archetype){
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// get tile injection
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InjectedTile injectedTile = null;
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var index = -1;
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if (pathProxy.tilesPendingInjection != null) {
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var pathDepth = (float)attachTo.Placement.PathDepth / gen.targetLength - 1f;
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var branchDepth = normalizedDepth;
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for(var i = 0; i < pathProxy.tilesPendingInjection.Count; ++i){
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var injectedTile2 = pathProxy.tilesPendingInjection[i];
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if (injectedTile2.ShouldInjectTileAtPoint(false, pathDepth, branchDepth)) {
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injectedTile = injectedTile2;
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index = i;
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break;
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}
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}
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}
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// get tiles to consider
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IEnumerable<GameObjectChance> collection;
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if (injectedTile != null) {
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collection = new List<GameObjectChance>(injectedTile.TileSet.TileWeights.Weights);
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} else {
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collection = useableTileSets.SelectMany(t => t.TileWeights.Weights);
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}
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// get rotation state
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var value = attachTo.PrefabTile.AllowRotation;
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if (gen.OverrideAllowTileRotation) {
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value = gen.AllowTileRotation;
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}
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var doorwayPairFinder = new DoorwayPairFinder();
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doorwayPairFinder.DungeonFlow = gen.DungeonFlow;
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doorwayPairFinder.RandomStream = gen.RandomStream;
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doorwayPairFinder.Archetype = archetype;
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doorwayPairFinder.GetTileTemplateDelegate = new GetTileTemplateDelegate(gen.GetTileTemplate);
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doorwayPairFinder.IsOnMainPath = false;
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doorwayPairFinder.NormalizedDepth = normalizedDepth;
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doorwayPairFinder.PreviousTile = attachTo;
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doorwayPairFinder.UpVector = gen.UpVector;
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doorwayPairFinder.AllowRotation = new bool?(value);
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doorwayPairFinder.TileWeights = new List<GameObjectChance>(collection);
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doorwayPairFinder.IsTileAllowedPredicate = (TileProxy prev, TileProxy next, ref float weight) => {
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var flag4 = prev != null && next.Prefab == prev.Prefab;
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var tileRepeatMode = TileRepeatMode.Allow;
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if (gen.OverrideRepeatMode) {
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tileRepeatMode = gen.RepeatMode;
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} else if (next != null) {
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tileRepeatMode = next.PrefabTile.RepeatMode;
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}
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bool result2;
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switch(tileRepeatMode) {
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case TileRepeatMode.Allow:
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result2 = true;
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break;
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case TileRepeatMode.DisallowImmediate:
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result2 = !flag4;
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break;
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case TileRepeatMode.Disallow:
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result2 = !gen.proxyDungeon.AllTiles.Where(x => x.Prefab == next.Prefab).Any();
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break;
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default:
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throw new NotImplementedException($"TileRepeatMode {tileRepeatMode} is not implemented");
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}
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return result2;
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};
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var maxCount = gen.UseMaximumPairingAttempts ? new int?(gen.MaxPairingAttempts) : null;
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var doorwayPairs = doorwayPairFinder.GetDoorwayPairs(maxCount);
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var tilePlacementResult = new TilePlacementResultProxy(TilePlacementResult.NoValidTile);
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while(doorwayPairs.Count > 0) {
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var pair = doorwayPairs.Dequeue();
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tilePlacementResult = TryPlaceTileResult(gen, pathProxy, pair, archetype);
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if (tilePlacementResult.result == TilePlacementResult.None) break;
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}
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if (tilePlacementResult.result == TilePlacementResult.None){
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if (injectedTile != null) {
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var tileProxy = tilePlacementResult.tileProxy;
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tileProxy.Placement.InjectionData = injectedTile;
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pathProxy.injectedTiles[tileProxy] = injectedTile;
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pathProxy.tilesPendingInjection.RemoveAt(index);
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}
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return tilePlacementResult;
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}
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return new TilePlacementResultProxy(TilePlacementResult.NoValidTile);
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}
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private static TilePlacementResultProxy TryPlaceTileResult(DungeonGenerator gen, BranchPathProxy pathProxy, DoorwayPair pair, DungeonArchetype archetype){
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var nextTemplate = pair.NextTemplate;
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var previousDoorway = pair.PreviousDoorway;
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if (nextTemplate == null) return new TilePlacementResultProxy(TilePlacementResult.TemplateIsNull);
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var index = pair.NextTemplate.Doorways.IndexOf(pair.NextDoorway);
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var tile = new TileProxy(nextTemplate);
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tile.Placement.isOnMainPath = false;
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tile.Placement.IsOnMainPath = false;
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tile.Placement.Archetype = archetype;
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tile.Placement.TileSet = pair.NextTileSet;
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if (previousDoorway != null) {
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@ -110,7 +264,7 @@ namespace DunGenPlus.Generation {
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tile.PositionBySocket(myDoorway, previousDoorway);
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var bounds = tile.Placement.Bounds;
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if (gen.RestrictDungeonToBounds && !gen.TilePlacementBounds.Contains(bounds)) return new TilePlacementResultProxy(TilePlacementResult.OutOfBounds);
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if (gen.IsCollidingWithAnyTile(tile, previousDoorway.TileProxy)) return new TilePlacementResultProxy(TilePlacementResult.TileIsColliding);
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if (IsCollidingWithAnyTileAndTileResult(gen, pathProxy, tile, previousDoorway.TileProxy)) return new TilePlacementResultProxy(TilePlacementResult.TileIsColliding);
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}
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if (tile == null) return new TilePlacementResultProxy(TilePlacementResult.NewTileIsNull);
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@ -118,14 +272,25 @@ namespace DunGenPlus.Generation {
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tile.Placement.PathDepth = pair.PreviousTile.Placement.PathDepth;
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tile.Placement.BranchDepth = pair.PreviousTile.Placement.IsOnMainPath ? 0 : (pair.PreviousTile.Placement.BranchDepth + 1);
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return new TilePlacementResultProxy(TilePlacementResult.None, tile, previousDoorway, tile.Doorways[index], pair.TileWeight);
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return new TilePlacementResultProxy(TilePlacementResult.None, tile, previousDoorway, tile.Doorways[index]);
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}
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private static bool IsCollidingWithAnyTileAndTileResult(DungeonGenerator gen, BranchPathProxy pathProxy, TileProxy newTile, TileProxy previousTile){
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foreach(var tileproxy in gen.proxyDungeon.AllTiles.Concat(pathProxy.list.Select(t => t.tileProxy))){
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var flag = previousTile == tileproxy;
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var maxOverlap = flag ? gen.OverlapThreshold : (-gen.Padding);
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if (gen.DisallowOverhangs && !flag){
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if (newTile.IsOverlappingOrOverhanging(tileproxy, gen.UpDirection, maxOverlap)) return true;
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} else if (newTile.IsOverlapping(tileproxy, maxOverlap)) return true;
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}
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return false;
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}
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private static void MakeTileProxyConnection(DungeonGenerator gen, TilePlacementResultProxy proxy) {
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if (proxy.previousDoorway != null) {
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gen.proxyDungeon.MakeConnection(proxy.previousDoorway, proxy.nextDoorway);
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}
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gen.proxyDungeon.AddTile(proxy.tile);
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gen.proxyDungeon.AddTile(proxy.tileProxy);
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}
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}
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@ -78,6 +78,7 @@ namespace DunGenPlus.Patches {
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archSequence.ReportComplete();
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}
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/*
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(DungeonGenerator), "AddTile")]
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public static IEnumerable<CodeInstruction> AddTilePatch(IEnumerable<CodeInstruction> instructions, ILGenerator generator) {
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@ -145,6 +146,8 @@ namespace DunGenPlus.Patches {
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}
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*/
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[HarmonyPostfix]
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[HarmonyPatch(typeof(RoundManager), "FinishGeneratingLevel")]
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public static void GenerateBranchPathsPatch(){
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