eastern-flames/eastern flames/scripts/x_units/x_units.gml

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global.unitdata = {};
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enum AI {
AFK,
KILLER,
WAITER,
ESCAPER,
}
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mydata = {
name: "Momiji",
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desc: "",
skills: [],
idle: s_momiji,
up: s_momijiup,
down: s_momijidown,
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aitype: AI.KILLER,
}
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nu unit(mydata, mydata, [st.hp.add(30), st.str.add(12), st.def.add(8), st.spd.add(10), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Nitori",
desc: "",
skills: [],
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idle: s_nitori,
up: s_nitoriup,
down: s_nitoridown,
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aitype: AI.KILLER,
}
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nu unit(mydata, mydata, [st.hp.add(34), st.str.add(10), st.def.add(6), st.spd.add(6), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
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name: "Aya",
desc: "",
skills: [],
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idle: s_aya,
up: s_ayaup,
down: s_ayadown,
aitype: AI.KILLER,
}
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nu unit(mydata, mydata, [st.hp.add(34), st.str.add(10), st.def.add(6), st.spd.add(6), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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