2022-08-15 17:51:51 +00:00
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c_addunit(un.chara, ARMY.US);
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2022-08-17 16:49:45 +00:00
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c_addunit(un.kris, ARMY.THEM);
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2022-08-15 17:51:51 +00:00
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var i;
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2022-08-16 02:04:23 +00:00
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/*for (i=0; i<array_length(global.units[ARMY.US]); i++) {
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2022-08-15 17:51:51 +00:00
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c_inheritunit(2+i, 2, un.chara);
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2022-08-16 02:04:23 +00:00
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}*/
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2022-08-16 22:28:01 +00:00
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var chara = c_inheritunit(8, 5, un.chara);
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2022-08-16 22:39:22 +00:00
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c_addweapon(chara, wp.knife, true);
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c_addweapon(chara, wp[$"iron sword"]);
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var kris = c_inheritunit(10, 5, un.kris);
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c_addweapon(kris, wp[$"iron sword"], true);
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2022-08-16 22:28:01 +00:00
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selectedunit = noone;
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2022-08-16 22:39:22 +00:00
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hoveredunit = noone;
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2022-08-17 16:49:45 +00:00
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hspd = 0;
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vspd = 0;
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2022-08-16 22:28:01 +00:00
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global.gw = 640;
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2022-08-17 06:45:08 +00:00
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global.gh = 360;
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global.camerax = 0;
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global.cameray = 0;
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//these are functions bc c_2dto3d uses them
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function getProj(){
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return matrix_build_projection_perspective_fov(60,-16/9,1,4000)
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}
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function getView(){
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var _x = global.camerax;
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var _y = global.cameray;
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return matrix_build_lookat(_x,_y+100,100,_x,_y,0,0,0,-1);
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}
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function setCam(){
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var cam = camera_get_active();
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camera_set_proj_mat(cam,getProj());
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camera_set_view_mat(cam,getView())
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camera_apply(cam);
|
2022-08-19 01:03:51 +00:00
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}
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function drawModels(){
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gpu_set_cullmode(cull_counterclockwise);
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gpu_set_ztestenable(true);
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for(var i = 0; i < array_length(models);i++){
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models[i].draw();
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}
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gpu_set_cullmode(cull_noculling);
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gpu_set_ztestenable(false);
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}
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models = [];
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var spr = sprite_add("./shrine thing tex.png",0,false,false,0,0);
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nu Model("./shrine thing.dat",spr);
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