random stuff i forgot to commit
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50
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8
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4894
Assets/Prefabs/DeflectionParticles.prefab
Normal file
7
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238
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--- !u!1 &7898246610036229867
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8
Assets/Scripts/Abilities.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 039475ac193c4137f8e100cb5d0e3f67
|
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|
folderAsset: yes
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|
DefaultImporter:
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|
externalObjects: {}
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
|
||||||
|
|
@ -29,7 +29,7 @@ public class Ability : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
protected virtual void Update()
|
||||||
{
|
{
|
||||||
if (currentCooldown >= 0)
|
if (currentCooldown >= 0)
|
||||||
{
|
{
|
||||||
68
Assets/Scripts/Abilities/YoumuDeflect.cs
Normal file
|
|
@ -0,0 +1,68 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
|
public class YoumuDeflect : Ability
|
||||||
|
{
|
||||||
|
private List<Projectile> projectilesInRange = new();
|
||||||
|
public float deflectionAngleMin = -48;
|
||||||
|
public float deflectionAngleMax = 90;
|
||||||
|
|
||||||
|
[Header("Effects")]
|
||||||
|
[SerializeField] private ParticleSystem deflectionParticles;
|
||||||
|
[SerializeField] private GameObject swordSweepEffect;
|
||||||
|
private float currentDissipationTime = 0f;
|
||||||
|
[SerializeField] private float dissipationTime;
|
||||||
|
|
||||||
|
protected override void AbilityEffects()
|
||||||
|
{
|
||||||
|
base.AbilityEffects();
|
||||||
|
swordSweepEffect.gameObject.SetActive(true);
|
||||||
|
currentDissipationTime = dissipationTime;
|
||||||
|
foreach (Projectile projectile in projectilesInRange.ToList())
|
||||||
|
{
|
||||||
|
if (!projectile)
|
||||||
|
{
|
||||||
|
projectilesInRange.Remove(projectile);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
projectile.transform.eulerAngles = new Vector3(0, 0, Random.Range(deflectionAngleMin, deflectionAngleMax));
|
||||||
|
projectile.direction = projectile.transform.right;
|
||||||
|
projectile.tag = tag;
|
||||||
|
ParticleSystem newParticles = Instantiate(deflectionParticles, projectile.transform);
|
||||||
|
projectilesInRange.Remove(projectile);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (!other.CompareTag(tag) && other.TryGetComponent(out Projectile isProjectile))
|
||||||
|
{
|
||||||
|
projectilesInRange.Add(isProjectile);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (!other.CompareTag(tag) && other.TryGetComponent(out Projectile isProjectile) && projectilesInRange.Contains(isProjectile))
|
||||||
|
{
|
||||||
|
projectilesInRange.Add(isProjectile);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
if (currentDissipationTime > 0)
|
||||||
|
{
|
||||||
|
currentDissipationTime -= Time.deltaTime;
|
||||||
|
if (currentDissipationTime <= 0)
|
||||||
|
{
|
||||||
|
swordSweepEffect.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
16
Assets/Scripts/DialogueManager.cs
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DialogueManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/DialogueManager.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f2cbcd42dd2fbec84beeadd94b28bc04
|
||||||
|
|
@ -1,19 +0,0 @@
|
||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Enemy : Entity
|
|
||||||
{
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
foreach (Ability ability in abilities)
|
|
||||||
{
|
|
||||||
ability.TryAbility();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnDeath()
|
|
||||||
{
|
|
||||||
base.OnDeath();
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
8
Assets/Scripts/Entities.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 47c7032b66224b71c9672a49040bc08d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
69
Assets/Scripts/Entities/Enemy.cs
Normal file
|
|
@ -0,0 +1,69 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
|
public class Enemy : Entity
|
||||||
|
{
|
||||||
|
public SpriteRenderer sprite;
|
||||||
|
private float currentState = 1;
|
||||||
|
public float colorChangeSpeed;
|
||||||
|
[Header("Movement")]
|
||||||
|
private float currentMovement;
|
||||||
|
public float moveSpeed;
|
||||||
|
public float moveSpeedDelta;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
moveSpeed += Random.Range(-moveSpeedDelta, moveSpeedDelta);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!isStalled)
|
||||||
|
{
|
||||||
|
foreach (Ability ability in abilities)
|
||||||
|
{
|
||||||
|
ability.direction = WaveManager.instance.GetRandomPlayerPoint();
|
||||||
|
bool success = ability.TryAbility();
|
||||||
|
if (!success && ability.currentCooldown <= 0.5f && currentState >= 1f)
|
||||||
|
{
|
||||||
|
currentState = 0f;
|
||||||
|
StartCoroutine(ImminentAttackAnim());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDeath()
|
||||||
|
{
|
||||||
|
base.OnDeath();
|
||||||
|
Destroy(gameObject);
|
||||||
|
WaveManager.instance.enemiesInPlay.Remove(this);
|
||||||
|
WaveManager.instance.UpdateKills();
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator ImminentAttackAnim()
|
||||||
|
{
|
||||||
|
while (currentState < 1)
|
||||||
|
{
|
||||||
|
currentState += Time.deltaTime * colorChangeSpeed;
|
||||||
|
sprite.color = Color.Lerp(Color.red, Color.white, currentState);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator MoveToPosition(Vector3 moveDirection)
|
||||||
|
{
|
||||||
|
while (currentMovement < 1)
|
||||||
|
{
|
||||||
|
currentMovement += Time.deltaTime * moveSpeed;
|
||||||
|
if (currentMovement >= 1)
|
||||||
|
{
|
||||||
|
isStalled = false;
|
||||||
|
}
|
||||||
|
transform.position = Vector3.Lerp(WaveManager.instance.enemySpawnPoint.position, moveDirection, currentMovement);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -13,7 +13,7 @@ public class Entity : MonoBehaviour
|
||||||
[Header("Abilities")]
|
[Header("Abilities")]
|
||||||
public List<Ability> abilities = new();
|
public List<Ability> abilities = new();
|
||||||
|
|
||||||
public void TakeDamage(int damage)
|
public virtual void TakeDamage(int damage)
|
||||||
{
|
{
|
||||||
health -= damage;
|
health -= damage;
|
||||||
if (health <= 0)
|
if (health <= 0)
|
||||||
|
|
@ -1,9 +1,12 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Player : Entity
|
public class Player : Entity
|
||||||
{
|
{
|
||||||
void Update()
|
[Header("UI")]
|
||||||
|
[SerializeField] private TextMeshProUGUI livesText;
|
||||||
|
private void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetMouseButtonDown(0))
|
if (Input.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
|
|
@ -14,4 +17,14 @@ public class Player : Entity
|
||||||
abilities[1].TryAbility();
|
abilities[1].TryAbility();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void TakeDamage(int damage)
|
||||||
|
{
|
||||||
|
base.TakeDamage(damage);
|
||||||
|
UpdateLivesUI();
|
||||||
|
}
|
||||||
|
private void UpdateLivesUI()
|
||||||
|
{
|
||||||
|
livesText.text = $"Lives: {health}/{maxHealth}";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
22
Assets/Scripts/GetPixelSize.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GetPixelSize : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
SpriteRenderer spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
Bounds bounds = spriteRenderer.bounds; // World-space boundary box
|
||||||
|
|
||||||
|
// Convert the minimum and maximum world space corners to screen pixel positions
|
||||||
|
Vector3 minScreenPos = Camera.main.WorldToScreenPoint(bounds.min);
|
||||||
|
Vector3 maxScreenPos = Camera.main.WorldToScreenPoint(bounds.max);
|
||||||
|
|
||||||
|
// Calculate the actual screen pixel delta
|
||||||
|
float screenPixelWidth = maxScreenPos.x - minScreenPos.x;
|
||||||
|
float screenPixelHeight = maxScreenPos.y - minScreenPos.y;
|
||||||
|
|
||||||
|
Debug.Log($"Name: {gameObject.name}Actual Screen Size: {screenPixelWidth}x{screenPixelHeight} physical pixels");
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/GetPixelSize.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 21593cfdc58bdd807a3d6a0ddf5ed225
|
||||||
8
Assets/Scripts/Projectiles.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7aa027336559e579194f908b7c6586b8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Projectile : MonoBehaviour
|
public class Projectile : MonoBehaviour
|
||||||
102
Assets/Scripts/WaveManager.cs
Normal file
|
|
@ -0,0 +1,102 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
|
public class WaveManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#region Statication
|
||||||
|
|
||||||
|
public static WaveManager instance;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (instance != null && instance != this)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class Wave
|
||||||
|
{
|
||||||
|
public Enemy[] enemies;
|
||||||
|
}
|
||||||
|
[Header("Player Point")]
|
||||||
|
[SerializeField] private Transform tlPoint;
|
||||||
|
[SerializeField] private Transform brPoint;
|
||||||
|
|
||||||
|
[Header("Enemy Point")]
|
||||||
|
[SerializeField] private Transform enemyTLPoint;
|
||||||
|
[SerializeField] private Transform enemyBRPoint;
|
||||||
|
public Transform enemySpawnPoint;
|
||||||
|
[Header("Waves")]
|
||||||
|
[SerializeField] private TextMeshProUGUI waveUI;
|
||||||
|
public int wave = 1;
|
||||||
|
public Wave[] waveList;
|
||||||
|
[Header("Enemies")]
|
||||||
|
public Transform enemyFolder;
|
||||||
|
public List<Enemy> enemiesInPlay = new();
|
||||||
|
[SerializeField] private float enemyCheckRadius;
|
||||||
|
[SerializeField] private LayerMask enemyLayer;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
SpawnWave();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 GetRandomPlayerPoint()
|
||||||
|
{
|
||||||
|
return new Vector3(Random.Range(tlPoint.position.x, brPoint.position.x),
|
||||||
|
Random.Range(brPoint.position.y, tlPoint.position.y), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 GetRandomEnemyPoint()
|
||||||
|
{
|
||||||
|
Vector3 randomPoint;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
randomPoint = new Vector3(Random.Range(enemyTLPoint.position.x, enemyBRPoint.position.x),
|
||||||
|
Random.Range(enemyBRPoint.position.y, enemyTLPoint.position.y), 0);
|
||||||
|
} while (CheckEnemyOverlap(randomPoint));
|
||||||
|
return randomPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool CheckEnemyOverlap(Vector3 areaToCheck)
|
||||||
|
{
|
||||||
|
if (Physics2D.OverlapCircle(areaToCheck, enemyCheckRadius, enemyLayer))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnWave()
|
||||||
|
{
|
||||||
|
waveUI.text = $"Wave: {wave}";
|
||||||
|
foreach (Enemy enemy in waveList[wave-1].enemies)
|
||||||
|
{
|
||||||
|
Enemy newEnemy = Instantiate(enemy, enemyFolder);
|
||||||
|
newEnemy.StartCoroutine(newEnemy.MoveToPosition(GetRandomEnemyPoint()));
|
||||||
|
enemiesInPlay.Add(newEnemy);
|
||||||
|
newEnemy.isStalled = true;
|
||||||
|
}
|
||||||
|
wave++;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateKills()
|
||||||
|
{
|
||||||
|
if (enemiesInPlay.Count == 0)
|
||||||
|
{
|
||||||
|
SpawnWave();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/WaveManager.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7efbe47d2619e84c5a8c30f4f0a622d4
|
||||||
|
|
@ -1,35 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class YoumuDeflect : Ability
|
|
||||||
{
|
|
||||||
private List<Projectile> projectilesInRange = new();
|
|
||||||
|
|
||||||
protected override void AbilityEffects()
|
|
||||||
{
|
|
||||||
base.AbilityEffects();
|
|
||||||
foreach (Projectile projectile in projectilesInRange)
|
|
||||||
{
|
|
||||||
projectile.transform.eulerAngles = new Vector3(0, 0, 180);
|
|
||||||
projectile.direction = -transform.right;
|
|
||||||
projectile.tag = tag;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D other)
|
|
||||||
{
|
|
||||||
if (!other.CompareTag(tag) && other.TryGetComponent(out Projectile isProjectile))
|
|
||||||
{
|
|
||||||
projectilesInRange.Add(isProjectile);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerExit2D(Collider2D other)
|
|
||||||
{
|
|
||||||
if (!other.CompareTag(tag) && other.TryGetComponent(out Projectile isProjectile) && projectilesInRange.Contains(isProjectile))
|
|
||||||
{
|
|
||||||
projectilesInRange.Add(isProjectile);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
8
Assets/Sprites/Textures.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f95e9606af1572d6ebbfe69effd42b08
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Sprites/Textures/Circle.png
Normal file
|
After Width: | Height: | Size: 9 KiB |
156
Assets/Sprites/Textures/Circle.png.meta
Normal file
|
|
@ -0,0 +1,156 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 73f34ba46ae9230589b8c6e8555e945a
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable:
|
||||||
|
- first:
|
||||||
|
213: -2413806693520163455
|
||||||
|
second: Circle_0
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
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||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
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|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
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||||||
|
nPOTScale: 0
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||||||
|
lightmap: 0
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||||||
|
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|
||||||
|
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|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
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||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
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||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites:
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Circle_0
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 0
|
||||||
|
width: 400
|
||||||
|
height: 400
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
customData:
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: -1
|
||||||
|
bones: []
|
||||||
|
spriteID: 18d3544e99f608ed0800000000000000
|
||||||
|
internalID: -2413806693520163455
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries: []
|
||||||
|
nameFileIdTable:
|
||||||
|
Circle_0: -2413806693520163455
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
BIN
Assets/Sprites/Textures/Smoke.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
156
Assets/Sprites/Textures/Smoke.png.meta
Normal file
|
|
@ -0,0 +1,156 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c4b3fee499b5cea8791363069031fba8
|
||||||
|
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|
||||||
|
internalIDToNameTable:
|
||||||
|
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|
||||||
|
213: 2828077047651648745
|
||||||
|
second: Smoke_0
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
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|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 2
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
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