102 lines
2.1 KiB
C#
102 lines
2.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using Random = UnityEngine.Random;
|
|
|
|
public class WaveManager : MonoBehaviour
|
|
{
|
|
|
|
#region Statication
|
|
|
|
public static WaveManager instance;
|
|
|
|
private void Awake()
|
|
{
|
|
if (instance != null && instance != this)
|
|
{
|
|
Destroy(gameObject);
|
|
return;
|
|
}
|
|
instance = this;
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
[System.Serializable]
|
|
public class Wave
|
|
{
|
|
public Enemy[] enemies;
|
|
}
|
|
[Header("Player Point")]
|
|
[SerializeField] private Transform tlPoint;
|
|
[SerializeField] private Transform brPoint;
|
|
|
|
[Header("Enemy Point")]
|
|
[SerializeField] private Transform enemyTLPoint;
|
|
[SerializeField] private Transform enemyBRPoint;
|
|
public Transform enemySpawnPoint;
|
|
[Header("Waves")]
|
|
[SerializeField] private TextMeshProUGUI waveUI;
|
|
public int wave = 1;
|
|
public Wave[] waveList;
|
|
[Header("Enemies")]
|
|
public Transform enemyFolder;
|
|
public List<Enemy> enemiesInPlay = new();
|
|
[SerializeField] private float enemyCheckRadius;
|
|
[SerializeField] private LayerMask enemyLayer;
|
|
|
|
private void Start()
|
|
{
|
|
SpawnWave();
|
|
}
|
|
|
|
public Vector3 GetRandomPlayerPoint()
|
|
{
|
|
return new Vector3(Random.Range(tlPoint.position.x, brPoint.position.x),
|
|
Random.Range(brPoint.position.y, tlPoint.position.y), 0);
|
|
}
|
|
|
|
private Vector3 GetRandomEnemyPoint()
|
|
{
|
|
Vector3 randomPoint;
|
|
do
|
|
{
|
|
randomPoint = new Vector3(Random.Range(enemyTLPoint.position.x, enemyBRPoint.position.x),
|
|
Random.Range(enemyBRPoint.position.y, enemyTLPoint.position.y), 0);
|
|
} while (CheckEnemyOverlap(randomPoint));
|
|
return randomPoint;
|
|
}
|
|
|
|
private bool CheckEnemyOverlap(Vector3 areaToCheck)
|
|
{
|
|
if (Physics2D.OverlapCircle(areaToCheck, enemyCheckRadius, enemyLayer))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private void SpawnWave()
|
|
{
|
|
waveUI.text = $"Wave: {wave}";
|
|
foreach (Enemy enemy in waveList[wave-1].enemies)
|
|
{
|
|
Enemy newEnemy = Instantiate(enemy, enemyFolder);
|
|
newEnemy.StartCoroutine(newEnemy.MoveToPosition(GetRandomEnemyPoint()));
|
|
enemiesInPlay.Add(newEnemy);
|
|
newEnemy.isStalled = true;
|
|
}
|
|
wave++;
|
|
}
|
|
|
|
public void UpdateKills()
|
|
{
|
|
if (enemiesInPlay.Count == 0)
|
|
{
|
|
SpawnWave();
|
|
}
|
|
}
|
|
}
|