17 lines
488 B
C#
17 lines
488 B
C#
using System;
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using Core.Extensions;
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using UnityEngine;
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public class ReisenShoot : Ability
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{
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[SerializeField] private Projectile projectile;
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[SerializeField] private Camera cam;
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protected override void AbilityEffects()
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{
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direction = cam.ScreenToWorldPoint(Input.mousePosition);
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Projectile newProjectile = Instantiate(projectile, origin.position, Quaternion.identity);
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newProjectile.transform.Lookat2D(direction);
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newProjectile.damage = power;
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newProjectile.tag = tag;
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}
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}
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