Commit Graph

16 Commits

Author SHA1 Message Date
Iced-lemon bcd48fa061 Merge branch 'master' of https://git.touhou.dev/Texel/WinterJamSnowman 2023-01-28 23:37:06 +08:00
Iced-lemon 1a8ae07a3f Import: Imported UI assets 2023-01-28 23:36:57 +08:00
Texel 03d9d1d083 Extensive additions to the TileDrawer and Gameboard logic to fix any lurking issues with placing and iterating tile setups for air dropping 2023-01-28 07:29:21 -05:00
Texel a1748289af Merge remote-tracking branch 'origin/master' 2023-01-27 11:50:18 -05:00
Texel 8fd6fc8f67 Merge branch 'master' of https://git.touhou.dev/Texel/WinterJamSnowman 2023-01-27 11:49:41 -05:00
Iced-lemon b331a5c8a2 import: added blocks assets and soundtrack 1 2023-01-28 00:46:32 +08:00
Texel 98809c82cf Merge remote-tracking branch 'origin/master' 2023-01-27 11:32:09 -05:00
Texel a48c79ba99 Activation and clearing logic
draw order changes
2023-01-27 10:35:44 -05:00
Iced-lemon 2e5e5a2581 merge branch 2023-01-27 23:31:21 +08:00
Texel 6b25bbacac Fixed various indexing issues so board can be displayed now 2023-01-26 09:03:57 -05:00
Texel 7034c1d662 Single tile drawing and tile drawer staging, tile drawer object is dynamically setup with proper hideflags
ScriptableObjects are used to store color set data and the general tileset information, for the moment, saved onto the prefab
2023-01-26 07:40:47 -05:00
Iced-lemon d83d04029d Merge branch 'master' of https://git.touhou.dev/Texel/WinterJamSnowman 2023-01-24 22:13:54 +08:00
Texel 6cc1092872 Initial board state and tile info data setup, unit tests for board setup / serializer
Framework for the full tile type color matching, but it's all data structures and validating the structure
2023-01-24 09:07:23 -05:00
Wong Sui Bin 3dbf2f9010 added some stuff 2023-01-24 21:51:46 +08:00
Texel 9b69003715 Initial commit of Unity files, Network Library, Project settings (Compiler flags for networking to work on Unity), Unity Version 2019.4 LTS 2023-01-24 04:03:23 -05:00
Texel 8ec6828fa0 Initial commit 2023-01-24 08:49:08 +00:00