Fixed various indexing issues so board can be displayed now

This commit is contained in:
Texel 2023-01-26 09:03:57 -05:00 committed by Texel
parent 7034c1d662
commit 6b25bbacac
9 changed files with 427 additions and 34 deletions

View File

@ -17,7 +17,7 @@ using TileStack = System.Collections.Generic.List<TileInfo>;
#region Board Logic
public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
BoardState board = new BoardState();
public BoardState board = new BoardState();
public override void Deserialize(Hashtable h) {
base.Serialize(h);
@ -37,6 +37,13 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
[ContextMenu("Test board")]
public void TestBoard() {
board = new BoardState();
/*board[0] = new TileStack(new[] {
new TileInfo(1),
new TileInfo(10),
new TileInfo(100),
new TileInfo(1000),
});*/
for(int i = 0; i < BoardState.BoardWidth; ++i) {
board[i] = new TileStack(new[] { Random, Random, Random });
}
@ -45,7 +52,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
[ContextMenu("Test Board Serialization")]
public void TestSerialize() {
board = BoardState.Copy(board);
//Debug.Log(board.ToHashtable());
Debug.Log(board.ToString());
}
}
@ -68,7 +75,7 @@ public enum TileColor : byte {
Bomb = 202, // 3x3 radius destruction
Dynamite = 203, // 5x5 cross destruction
Seal = 204, // destroys all matching color on landing
Mystery = 205, // Becomes random basic on destroy
Mystery = 205, // Becomes random basic on destroy, otherwise as rock
Wildcard = 206, // Pairs with any
Spark = 207 // Removes entire column on create
}
@ -118,7 +125,7 @@ public class TileInfo {
public TileInfo(TileColor c, byte detail = 1) {
// Make a new Tile from the color, assuming detail with a default
var ti = new TileInfo((byte)c & ((detail & (byte)0xFF) << 8));
var ti = new TileInfo((byte)detail | (((byte)c & (byte)0xFF) << 8));
data = ti.data; // Create garbage but whatever
}
@ -152,12 +159,12 @@ public class TileInfo {
case TileDetail.Normal:
goto default;
default:
return Air();
return Air;
}
}
// Make and return a new air tile
public static TileInfo Air() => new TileInfo(0); // Just air
public static TileInfo Air => new TileInfo(0); // Just air
public bool isAir => data == 0;
public static implicit operator int(TileInfo ti) => ti.data;
@ -207,7 +214,7 @@ public class BoardState {
public bool TryCol(int col, out TileStack ts) {
ts = null;
if (col < 0) return false;
if (col > BoardWidth) return false;
if (col > state.Count) return false;
ts = this[col];
return true;
}
@ -220,8 +227,12 @@ public class BoardState {
if (!TryCol(x, out TileStack col))
return false;
//if (col == null) return false;
if (col.Count == 0) return false;
// Fail out if the column isn't tall enough
if (col.Count < y)
if (y >= col.Count)
return false;
ti = col[y];
@ -238,6 +249,21 @@ public class BoardState {
init();
}
// Extremely bad allocation heavy string dump of the board state
public override string ToString() {
var str = base.ToString();
str += "\n";
foreach(TileStack ts in state) {
foreach(TileInfo ti in ts) {
// Why are enums so shiiiiit
str += System.Enum.GetName(typeof(TileColor),ti.color) + "(" + ti.data + "), ";
}
str += "\n";
}
return str;
}
// Create a copy of a column
TileStack Copy(TileStack ts) {
var intform = ts.Select(tile => (int)tile);

View File

@ -2,17 +2,108 @@
using System.Collections.Generic;
using UnityEngine;
public class GameBoardDrawer : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
using System.Linq;
// Update is called once per frame
void Update()
{
}
[ExecuteAlways]
public class GameBoardDrawer : MonoBehaviour {
public GameObject TilePrefab;
bool ValidatePrefab() {
if (!TilePrefab) {
TilePrefab = Resources.Load<GameObject>("TilePrefab");
}
return TilePrefab;
}
// Cached reference to the gameboard
GameBoard _gameBoard;
public GameBoard gameBoard {
get {
if (_gameBoard) return _gameBoard;
return _gameBoard = GetComponent<GameBoard>();
}
}
public BoardState boardState {
get {
if (gameBoard) return gameBoard.board;
return null;
}
}
List<List<TileDrawer>> TileDrawers;
public float TileSize = 0.5f;
void ValidateDrawers() {
if (TileDrawers == null) {
ClearDrawers();
Transform self = transform; // Cache
// Setup the board
// Board is arranged as a series of column 'stacks', bottom up
TileDrawers = new List<List<TileDrawer>>();
for (int x = 0; x < BoardState.BoardWidth; ++x) {
var col = new List<TileDrawer>();
for (int y = 0; y < BoardState.BoardHeight; ++y) {
var tile = Instantiate<GameObject>(TilePrefab,self);
tile.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
// placement is handled in the update section
//var tileT = tile.transform;
//tileT.localPosition = new Vector3(x, y) * TileSize;
col.Add(tile.GetComponent<TileDrawer>());
}
TileDrawers.Add(col);
}
}
}
void UpdateDrawers() {
if (TileDrawers == null) return;
for (int x = 0; x < TileDrawers.Count; ++x) {
var col = TileDrawers[x];
for (int y = 0; y < col.Count; ++y) {
var tile = col[y];
var tileT = tile.transform;
tileT.localPosition = new Vector3(x, y) * TileSize;
if (boardState.TileAt(x, y,out TileInfo ti)) {
tile.toDraw = ti;
} else {
tile.toDraw = TileInfo.Air;
}
//tile.toDraw =
}
}
}
[ContextMenu("Clear Drawers")]
void ClearDrawers() {
// Select all gameObjects in the TileDrawer list flattened to a enumerator
/*var flat = TileDrawers.SelectMany(tdl => tdl.Select(td=>td.gameObject));
foreach(var tileDrawingGameObject in flat) {
DestroyImmediate(tileDrawingGameObject);
}*/
// Redundant purge
var children = GetComponentsInChildren<TileDrawer>();
foreach(var td in children) {
DestroyImmediate(td.gameObject);
}
}
void Update() {
// Can't proceed with an invalid prefab, exit early
if (!ValidatePrefab()) return;
if (boardState == null) return; // Skip empty boards
ValidatePrefab();
ValidateDrawers();
UpdateDrawers();
}
}

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@ -41,7 +41,7 @@ public class TileDrawer : MonoBehaviour {
var sr = GetComponent<SpriteRenderer>(); // sprite renderer cache
var subRenderer = new GameObject("Underlay Drawer", typeof(SpriteRenderer));
subRenderer.hideFlags = HideFlags.DontSave;
subRenderer.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
subRenderer.transform.SetParent(transform, false); // Direct parent, literal transform setup
@ -66,7 +66,7 @@ public class TileDrawer : MonoBehaviour {
var sr = GetComponent<SpriteRenderer>();
for (int i = 0; i < SmearSteps; ++i) {
var smearRenderer = new GameObject(string.Format("Smear {0}", i));
smearRenderer.hideFlags = HideFlags.HideAndDontSave;
smearRenderer.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor | HideFlags.HideInHierarchy;
smearRenderer.transform.SetParent(transform,false);
@ -95,7 +95,6 @@ public class TileDrawer : MonoBehaviour {
// Cool ramp
layerOpacity *= layerOpacity;
layer.color = new Color(1, 1, 1, layerOpacity);
layer.enabled = layerOpacity > Mathf.Epsilon && SmearDistance > 0;
@ -113,7 +112,7 @@ public class TileDrawer : MonoBehaviour {
var sr = GetComponent<SpriteRenderer>(); // sprite renderer cache
var subRenderer = new GameObject("Overlay Drawer", typeof(SpriteRenderer));
subRenderer.hideFlags = HideFlags.DontSave;
subRenderer.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor; ;
subRenderer.transform.SetParent(transform, false); // Direct parent, literal transform setup
@ -135,7 +134,6 @@ public class TileDrawer : MonoBehaviour {
if (Overlay) Overlay.color = color;
}
// TODO Add wildcard Mystery Spark handlers
void Update() {
if (!tsi) return;

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