separate single player and multiplayer continue menu

This commit is contained in:
LadyEbony 2020-08-22 04:24:56 -07:00
parent 5c5a9d2993
commit a34c980130
4 changed files with 838 additions and 273 deletions

View File

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View File

@ -2,13 +2,15 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using TMPro;
public class Rematch : MonoBehaviour {
public static Rematch Instance { get; private set; }
public GameObject[] buttons;
public GameObject[] spButtons;
public GameObject[] mpButtons;
public TextMeshProUGUI continueTextMesh;
public string continueKey, waitKey;
@ -33,9 +35,25 @@ public class Rematch : MonoBehaviour {
}
public void Setup(){
foreach(var b in buttons){
if (NetworkManager.inRoom){
foreach(var b in mpButtons){
b.SetActive(true);
}
foreach(var b in spButtons){
b.SetActive(false);
}
EventSystem.current.SetSelectedGameObject(mpButtons[0].transform.GetChild(0).gameObject);
} else {
foreach(var b in mpButtons){
b.SetActive(false);
}
foreach(var b in spButtons){
b.SetActive(true);
}
EventSystem.current.SetSelectedGameObject(spButtons[0].transform.GetChild(0).gameObject);
}
continueTextMesh.text = Localization.GetString(continueKey);
continueBar.fillAmount = 1f;
@ -43,8 +61,12 @@ public class Rematch : MonoBehaviour {
}
public void SelectOption(int i){
EventSystem.current.SetSelectedGameObject(null);
PlayerProperties.playerResponse.SetLocal(i);
foreach(var b in buttons){
foreach(var b in mpButtons){
b.SetActive(false);
}
foreach(var b in spButtons){
b.SetActive(false);
}

View File

@ -61,6 +61,8 @@ MonoBehaviour:
text: RETURN TO LOBBY
- key: CONTINUE_LEAVEROOM
text: LEAVE ROOM
- key: CONTINUE_LEAVEMENU
text: RETURN TO MENU
- key: GAME_START
text: START
- key: GAME_GAMESET
@ -116,6 +118,8 @@ MonoBehaviour:
text:
- key: CONTINUE_LEAVEROOM
text:
- key: CONTINUE_LEAVEMENU
text:
- key: GAME_START
text:
- key: GAME_GAMESET
@ -171,9 +175,11 @@ MonoBehaviour:
text:
- key: CONTINUE_LEAVEROOM
text:
- key: CONTINUE_LEAVEMENU
text:
- key: GAME_START
text:
- key: GAME_GAMESET
text:
- key: KEY_SPACE
text: SPACEBARO
text:

View File

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