separate single player and multiplayer continue menu
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@ -2,13 +2,15 @@
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using TMPro;
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public class Rematch : MonoBehaviour {
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public static Rematch Instance { get; private set; }
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public GameObject[] mpButtons;
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public TextMeshProUGUI continueTextMesh;
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public string continueKey, waitKey;
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|
@ -33,9 +35,25 @@ public class Rematch : MonoBehaviour {
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}
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public void Setup(){
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foreach(var b in buttons){
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if (NetworkManager.inRoom){
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foreach(var b in mpButtons){
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b.SetActive(true);
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}
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} else {
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foreach(var b in mpButtons){
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|
@ -43,8 +61,12 @@ public class Rematch : MonoBehaviour {
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}
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public void SelectOption(int i){
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@ -61,6 +61,8 @@ MonoBehaviour:
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text: RETURN TO LOBBY
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- key: CONTINUE_LEAVEROOM
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text: LEAVE ROOM
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- key: CONTINUE_LEAVEMENU
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text: RETURN TO MENU
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- key: GAME_START
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text: START
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- key: GAME_GAMESET
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@ -116,6 +118,8 @@ MonoBehaviour:
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text:
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- key: CONTINUE_LEAVEROOM
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text:
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text:
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text:
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@ -171,9 +175,11 @@ MonoBehaviour:
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text:
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text:
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text:
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- key: GAME_GAMESET
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text:
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- key: KEY_SPACE
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text: SPACEBARO
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text:
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- target: {fileID: 1736330635014798853, guid: adba91609cb1e5448b76682be198fc9b,
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type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1736330635014798853, guid: adba91609cb1e5448b76682be198fc9b,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1736330635070797285, guid: adba91609cb1e5448b76682be198fc9b,
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type: 3}
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propertyPath: m_Name
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|
@ -1886,21 +1651,6 @@ PrefabInstance:
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|||
propertyPath: m_Pivot.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1736330635428427867, guid: adba91609cb1e5448b76682be198fc9b,
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type: 3}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1736330635428427867, guid: adba91609cb1e5448b76682be198fc9b,
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type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1736330635428427867, guid: adba91609cb1e5448b76682be198fc9b,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1736330635485585598, guid: adba91609cb1e5448b76682be198fc9b,
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type: 3}
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||||
propertyPath: tDisplays.Array.data[0].target
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||||
|
|
Loading…
Reference in New Issue