Audio Support, Speed shift music, AudioProvider.Unk/Bunk
Also AudioHelper.SetVolume's
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					 2 changed files with 43 additions and 4 deletions
				
			
		|  | @ -15,7 +15,9 @@ AudioMixerController: | |||
|   m_SuspendThreshold: -80 | ||||
|   m_EnableSuspend: 1 | ||||
|   m_UpdateMode: 0 | ||||
|   m_ExposedParameters: [] | ||||
|   m_ExposedParameters: | ||||
|   - guid: 488bd2ac94838f14cadbca3c4455b0de | ||||
|     name: ShiftPitch | ||||
|   m_AudioMixerGroupViews: | ||||
|   - guids: | ||||
|     - 566c5e0ddf85965418c4e928780bd1c2 | ||||
|  | @ -65,7 +67,8 @@ AudioMixerSnapshotController: | |||
|   m_Name: Snapshot | ||||
|   m_AudioMixer: {fileID: 24100000} | ||||
|   m_SnapshotID: 4117f6b7fd784794ba09e4c024f88699 | ||||
|   m_FloatValues: {} | ||||
|   m_FloatValues: | ||||
|     488bd2ac94838f14cadbca3c4455b0de: 1 | ||||
|   m_TransitionOverrides: {} | ||||
| --- !u!244 &2747661610774394998 | ||||
| AudioMixerEffectController: | ||||
|  |  | |||
|  | @ -2,6 +2,8 @@ | |||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| 
 | ||||
| using UnityEngine.Audio; | ||||
| 
 | ||||
| using EntityNetwork; | ||||
| 
 | ||||
| public class AudioProvider : EntityBase, IAutoRegister | ||||
|  | @ -12,14 +14,48 @@ public class AudioProvider : EntityBase, IAutoRegister | |||
| 		Instance = this; | ||||
| 
 | ||||
| 		bgmSrc = GetComponent<AudioSource>(); | ||||
| 
 | ||||
| 		UnkClip = Resources.Load<AudioClip>("Unk"); | ||||
| 		BunkClip = Resources.Load<AudioClip>("Bunk"); | ||||
| 	} | ||||
| 
 | ||||
| 	public float musicSpeed = 1f; | ||||
| 	AudioSource bgmSrc; | ||||
| 
 | ||||
| 	public bool fastBGM = false; | ||||
| 
 | ||||
| 	[ContextMenu("Speedup Music for 5s")] | ||||
| 	public void SpeedupForFiveSeconds() { | ||||
| 		Instance.fastBGM = true; | ||||
| 		timeUntilSlow = Time.time + 5f; | ||||
| 	} | ||||
| 
 | ||||
| 	public static float timeUntilSlow = 0f; | ||||
| 	public static void RequestFastMusic() { | ||||
| 		Instance.fastBGM = true; | ||||
| 		timeUntilSlow = Time.time + 3f; | ||||
| 	} | ||||
| 
 | ||||
| 	static AudioClip UnkClip, BunkClip; | ||||
| 
 | ||||
| 	public static void Unk() { | ||||
| 		PlaySFX(UnkClip, AudioHelper.AudioCategory.Fx); | ||||
| 	} | ||||
| 
 | ||||
| 	public static void Bunk() { | ||||
| 		PlaySFX(BunkClip, AudioHelper.AudioCategory.Fx); | ||||
| 	} | ||||
| 
 | ||||
| 	public void Update() { | ||||
| 		// TODO - This is WIP help | ||||
| 		//bgmSrc.outputAudioMixerGroup. | ||||
| 		bgmSrc.loop = true; | ||||
| 
 | ||||
| 		bgmSrc.volume = AudioHelper.VolumeLevel(AudioHelper.AudioCategory.Music); | ||||
| 
 | ||||
| 		bgmSrc.pitch = fastBGM ? 1.3333f : 1f; | ||||
| 		bgmSrc.outputAudioMixerGroup.audioMixer.SetFloat("ShiftPitch", fastBGM ? 0.75f : 1f); | ||||
| 
 | ||||
| 		if (Time.time > timeUntilSlow) | ||||
| 			fastBGM = false; | ||||
| 	} | ||||
| 
 | ||||
| 	int lastAudioFrame = 0; | ||||
|  |  | |||
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