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mpButtons; public TextMeshProUGUI continueTextMesh; public string continueKey, waitKey; @@ -33,8 +35,24 @@ public class Rematch : MonoBehaviour { } public void Setup(){ - foreach(var b in buttons){ - b.SetActive(true); + if (NetworkManager.inRoom){ + foreach(var b in mpButtons){ + b.SetActive(true); + } + foreach(var b in spButtons){ + b.SetActive(false); + } + + EventSystem.current.SetSelectedGameObject(mpButtons[0].transform.GetChild(0).gameObject); + } else { + foreach(var b in mpButtons){ + b.SetActive(false); + } + foreach(var b in spButtons){ + b.SetActive(true); + } + + EventSystem.current.SetSelectedGameObject(spButtons[0].transform.GetChild(0).gameObject); } continueTextMesh.text = Localization.GetString(continueKey); @@ -43,8 +61,12 @@ public class Rematch : MonoBehaviour { } public void SelectOption(int i){ + EventSystem.current.SetSelectedGameObject(null); PlayerProperties.playerResponse.SetLocal(i); - foreach(var b in buttons){ + foreach(var b in mpButtons){ + b.SetActive(false); + } + foreach(var b in spButtons){ b.SetActive(false); } diff --git a/Assets/Resources/Localization.asset b/Assets/Resources/Localization.asset index 5c9d301..4b3b1c8 100644 --- a/Assets/Resources/Localization.asset +++ b/Assets/Resources/Localization.asset @@ -61,6 +61,8 @@ MonoBehaviour: text: RETURN TO LOBBY - key: CONTINUE_LEAVEROOM text: LEAVE ROOM + - key: CONTINUE_LEAVEMENU + text: RETURN TO MENU - key: GAME_START text: START - key: GAME_GAMESET @@ -116,6 +118,8 @@ MonoBehaviour: text: - key: CONTINUE_LEAVEROOM text: + - key: CONTINUE_LEAVEMENU + text: - key: GAME_START text: - key: GAME_GAMESET @@ -171,9 +175,11 @@ MonoBehaviour: text: - key: CONTINUE_LEAVEROOM text: + - key: CONTINUE_LEAVEMENU + text: - key: GAME_START text: - key: GAME_GAMESET text: - key: KEY_SPACE - text: SPACEBARO + text: diff --git a/Assets/Scenes/Board Render/BoardRender.unity b/Assets/Scenes/Board Render/BoardRender.unity index aea3b4e..9245761 100644 --- a/Assets/Scenes/Board 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