separate single player and multiplayer continue menu
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@ -2,13 +2,15 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
|
||||||
public class Rematch : MonoBehaviour {
|
public class Rematch : MonoBehaviour {
|
||||||
|
|
||||||
public static Rematch Instance { get; private set; }
|
public static Rematch Instance { get; private set; }
|
||||||
|
|
||||||
public GameObject[] buttons;
|
public GameObject[] spButtons;
|
||||||
|
public GameObject[] mpButtons;
|
||||||
public TextMeshProUGUI continueTextMesh;
|
public TextMeshProUGUI continueTextMesh;
|
||||||
public string continueKey, waitKey;
|
public string continueKey, waitKey;
|
||||||
|
|
||||||
|
@ -33,9 +35,25 @@ public class Rematch : MonoBehaviour {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Setup(){
|
public void Setup(){
|
||||||
foreach(var b in buttons){
|
if (NetworkManager.inRoom){
|
||||||
|
foreach(var b in mpButtons){
|
||||||
b.SetActive(true);
|
b.SetActive(true);
|
||||||
}
|
}
|
||||||
|
foreach(var b in spButtons){
|
||||||
|
b.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
EventSystem.current.SetSelectedGameObject(mpButtons[0].transform.GetChild(0).gameObject);
|
||||||
|
} else {
|
||||||
|
foreach(var b in mpButtons){
|
||||||
|
b.SetActive(false);
|
||||||
|
}
|
||||||
|
foreach(var b in spButtons){
|
||||||
|
b.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
EventSystem.current.SetSelectedGameObject(spButtons[0].transform.GetChild(0).gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
continueTextMesh.text = Localization.GetString(continueKey);
|
continueTextMesh.text = Localization.GetString(continueKey);
|
||||||
continueBar.fillAmount = 1f;
|
continueBar.fillAmount = 1f;
|
||||||
|
@ -43,8 +61,12 @@ public class Rematch : MonoBehaviour {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectOption(int i){
|
public void SelectOption(int i){
|
||||||
|
EventSystem.current.SetSelectedGameObject(null);
|
||||||
PlayerProperties.playerResponse.SetLocal(i);
|
PlayerProperties.playerResponse.SetLocal(i);
|
||||||
foreach(var b in buttons){
|
foreach(var b in mpButtons){
|
||||||
|
b.SetActive(false);
|
||||||
|
}
|
||||||
|
foreach(var b in spButtons){
|
||||||
b.SetActive(false);
|
b.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -61,6 +61,8 @@ MonoBehaviour:
|
||||||
text: RETURN TO LOBBY
|
text: RETURN TO LOBBY
|
||||||
- key: CONTINUE_LEAVEROOM
|
- key: CONTINUE_LEAVEROOM
|
||||||
text: LEAVE ROOM
|
text: LEAVE ROOM
|
||||||
|
- key: CONTINUE_LEAVEMENU
|
||||||
|
text: RETURN TO MENU
|
||||||
- key: GAME_START
|
- key: GAME_START
|
||||||
text: START
|
text: START
|
||||||
- key: GAME_GAMESET
|
- key: GAME_GAMESET
|
||||||
|
@ -116,6 +118,8 @@ MonoBehaviour:
|
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text:
|
text:
|
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- key: CONTINUE_LEAVEROOM
|
- key: CONTINUE_LEAVEROOM
|
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text:
|
text:
|
||||||
|
- key: CONTINUE_LEAVEMENU
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text:
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- key: GAME_START
|
- key: GAME_START
|
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text:
|
text:
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||||||
- key: GAME_GAMESET
|
- key: GAME_GAMESET
|
||||||
|
@ -171,9 +175,11 @@ MonoBehaviour:
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text:
|
text:
|
||||||
- key: CONTINUE_LEAVEROOM
|
- key: CONTINUE_LEAVEROOM
|
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text:
|
text:
|
||||||
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- key: CONTINUE_LEAVEMENU
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text:
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- key: GAME_START
|
- key: GAME_START
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text:
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text:
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- key: GAME_GAMESET
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- key: GAME_GAMESET
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text:
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text:
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||||||
- key: KEY_SPACE
|
- key: KEY_SPACE
|
||||||
text: SPACEBARO
|
text:
|
||||||
|
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|
Loading…
Reference in New Issue