28 Commits

Author SHA1 Message Date
f0ef413d2f Fixed FloorCleanupParent to work
Added custom connection rule for broken doorways
Fixed ghost knight to work in multiplayer
2025-02-10 12:39:14 -08:00
ab02b47d77 Maid knife's collider is biiger on initial pickup 2025-02-07 21:44:48 -08:00
a46f833b27 Redone some code due to changes to DunGenPlus
Added audio to radios
Made dungeon bigger but branch paths shorter
Increased lighting chance
2025-02-07 08:32:29 -08:00
d382a3137d Shoudn't be serializing DungeonFlow 2025-01-19 19:07:18 -08:00
9c23e125ce Updated for LLL 1.4.5
Removed debug messaging from Mimics patch
2025-01-17 20:53:10 -08:00
d8deb1654b Fixed ClientRpc calls 2025-01-17 09:37:12 -08:00
8e00725dd0 Fixed mimic compability
Updated to LLL 1.4.0
Fixed config syncing
2025-01-17 09:33:57 -08:00
f37cded831 Added more radio music, based on dungeon variant.
Redid vent code to work better and like work in general.
Knight animation now pauses for a second.
Knights no longer trigger the default scarlet vent animation.
Revenants now spawn at a vent if no knights exist.
2025-01-15 20:41:48 -08:00
e28f3ca2db Added basement variant
Fixed knight ghost to sprint when you ain't looking
Fixed Gohei to detect enemies
2025-01-11 03:45:12 -08:00
83d0d8a737 Config refactor to split dungeon generation and the mod's universal features. 2025-01-11 01:49:35 -08:00
d690b69a26 Added new Gohei item 2025-01-11 01:46:57 -08:00
fd731baf2f Added configs for items and enemies
Critical damage renamed to marked for death and all share the same mechanic now
Revelant now slows down to speed over a fixed short amount instead the nonworking jank before
Moved item/enemy injection to DunGenPlus
2024-12-15 09:23:53 -08:00
e38be14578 its 2.0.0 now 2024-11-04 23:41:06 -08:00
de24bf4173 Updated for new DunGenPlus version
Fixed anger lighting to be less red
Added fake sun lighting
Added weather effects to dungeon if moon has certain weathers
Doors should work for new enemies. Enemies now open doors normally in their default behaviour
Added compability used for Seichi
2024-10-30 07:43:28 -07:00
719e4380c1 lmao no null check 2024-09-02 20:46:29 -07:00
4413d12ea3 Added new treasure room spawn (servant's quarters)
Fixed treasure room event for bedroom
Fixed painting's interaction with MattyFixes
Fixed critical damage bug introduced by v62
Increased lights spawn for all presets by a lot
Added Coroner compatibility
Added Scarlet Devil Mansion (moon) to the interior's spawn list
Lights now have a chance of flickering and dying
2024-09-01 18:45:16 -07:00
93e249d838 Updated code for DunGenPlus version 1.1.0 (fucked up the manifest file though) 2024-08-26 21:43:22 -07:00
a2531e246f Updated knight for v62 coilhead
Knight enters a brief cooldown after attacking
Fixed knight LOS not working for 5+ players (I'm going to strangle zeekers)
2024-08-22 13:19:19 -07:00
523e7ed898 Added BrachTileBoost system
Added the new coilhead behaviour to the knight
Added treasure room puzzle for bedroom
Changed many LogInfo into LogDebug
Removed jank animator override stuff (no offense)
Changed how treasure rooms lock their doors to work in multiplayer
Removed basement scripts
2024-08-19 02:44:15 -07:00
e9152782aa Added treasure rooms
Added keyslot compatibility
Frames look at when you look away
Fixed snow globes
2024-08-04 22:02:12 -07:00
056cac8df1 Moved dungen code to DunGenPlus
Added critical damage as a mechanic
Maid knife feed deals critical damage, then kills on second time
Added concept of treasure room with kitchen
Frames now only start at the player when not being looked
New attempt at snowglobe animations, it broke though
Added concept of indoor weathers
LethalConfig compability now changes the color of configs that my presets touch
Added jukebox
Changed modGUID
Removed AC compability
Falling into void deals critical damage and teleports, then kills on second time
Maid spawns revenant ghost on death
2024-08-02 08:56:09 -07:00
faa391c309 New item SnowGlobe
And a bunch of fixes
2024-07-18 17:32:29 -07:00
69b2bc24cf Added maid's knife (dropped from maid) 2024-06-29 04:59:14 -07:00
05ea3dc4c3 New enemy, the maid 2024-06-26 08:15:58 -07:00
37e3d6e9b1 Added spooky dark souls enemies
Added potential fix for items spawning near doorways (and enemies potentially using them)
2024-05-06 02:13:04 -07:00
882c4a0c3e Added disable mayor basement config
Dungeon generation now uses a universal archetype for normal Nodes (fixes mayor and hallway entrance)
2024-05-01 22:03:11 -07:00
6613191d7e Added Yukari pit hallway tile
Changed generation to use dungeonflow nodes
Made map smaller
Updated mimics patch to not be dumb
2024-05-01 03:51:41 -07:00
cdadd75ee9 Initial 2024-04-28 14:41:33 -07:00