Updated code for DunGenPlus version 1.1.0 (fucked up the manifest file though)

This commit is contained in:
LadyAliceMargatroid 2024-08-26 21:43:22 -07:00
parent a2531e246f
commit 93e249d838
3 changed files with 28 additions and 25 deletions

View File

@ -58,37 +58,40 @@ namespace ScarletMansion.DunGenPatch {
}
public static void UpdateDunGenExtenderProperties(DunGenExtenderProperties props) {
props.MainPathCount = PluginConfig.Instance.mainPathCountValue;
public static void UpdateDunGenExtenderProperties(DunGenExtenderProperties props, EventCallbackScenario callback) {
if (callback.IsDevDebug) return;
props.DungeonSizeBase = new Vector3(PluginConfig.Instance.dunGenWidthBaseValue, props.DungeonSizeBase.y, PluginConfig.Instance.dunGenLengthBaseValue);
props.DungeonSizeFactor = new Vector3(PluginConfig.Instance.dunGenWidthMultiFactorValue, props.DungeonSizeFactor.y, PluginConfig.Instance.dunGenLengthMultiFactorValue);
props.MainPathProperties.MainPathCount = PluginConfig.Instance.mainPathCountValue;
props.UseBranchLoopBoost = PluginConfig.Instance.branchLoopBoostValue;
props.BranchLoopBoostTileSearch = PluginConfig.Instance.branchLoopBoostTileSearchValue;
props.DungeonBoundsProperties.SizeBase = new Vector3(PluginConfig.Instance.dunGenWidthBaseValue, props.DungeonBoundsProperties.SizeBase.y, PluginConfig.Instance.dunGenLengthBaseValue);
props.DungeonBoundsProperties.SizeFactor = new Vector3(PluginConfig.Instance.dunGenWidthMultiFactorValue, props.DungeonBoundsProperties.SizeFactor.y, PluginConfig.Instance.dunGenLengthMultiFactorValue);
props.BranchPathMultiSimulationProperties.UseBranchPathMultiSim = PluginConfig.Instance.branchMultiSimValue;
props.BranchPathMultiSimulationProperties.SimulationCount = PluginConfig.Instance.branchSimCountValue;
var i = 0;
while(i < 3) {
PluginConfig.Instance.branchPathSectionOneValue.UpdateValues(props.LineRandomizerArchetypes[i]);
PluginConfig.Instance.branchPathSectionOneValue.UpdateValues(props.LineRandomizerProperties.Archetypes[i]);
++i;
}
while(i < 7) {
PluginConfig.Instance.branchPathSectionTwoValue.UpdateValues(props.LineRandomizerArchetypes[i]);
PluginConfig.Instance.branchPathSectionTwoValue.UpdateValues(props.LineRandomizerProperties.Archetypes[i]);
++i;
}
while(i < 10) {
PluginConfig.Instance.branchPathSectionThreeValue.UpdateValues(props.LineRandomizerArchetypes[i]);
PluginConfig.Instance.branchPathSectionThreeValue.UpdateValues(props.LineRandomizerProperties.Archetypes[i]);
++i;
}
var count = PluginConfig.Instance.treasureRoomCountValue;
props.UseForcedTiles = count > 0;
props.ForcedTilesProperties.UseForcedTiles = count > 0;
var copyTarget = props.ForcedTileSets[0];
props.ForcedTileSets = new List<ForcedTileSetList>();
for(var j = 0; j < count; ++j) props.ForcedTileSets.Add(copyTarget);
var forcedTilesProperties = props.ForcedTilesProperties;
var copyTarget = forcedTilesProperties.ForcedTileSets[0];
forcedTilesProperties.ForcedTileSets = new List<ForcedTileSetList>();
for(var j = 0; j < count; ++j) forcedTilesProperties.ForcedTileSets.Add(copyTarget);
}
}

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@ -23,7 +23,7 @@ namespace ScarletMansion {
[BepInDependency("imabatby.lethallevelloader", "1.2.0.3")]
[BepInDependency("evaisa.lethallib", "0.13.2")]
[BepInDependency("dev.ladyalice.dungenplus", "1.0.5")]
[BepInDependency("dev.ladyalice.dungenplus", "1.1.0")]
//[BepInDependency(ModCompability.advancedCompanyGuid, BepInDependency.DependencyFlags.SoftDependency)]
[BepInDependency(ModCompability.lethalConfigGuid, BepInDependency.DependencyFlags.SoftDependency)]
@ -34,7 +34,7 @@ namespace ScarletMansion {
public class Plugin : BaseUnityPlugin {
public const string modGUID = "dev.ladyalice.scarletmansion";
private const string modName = "Scarlet Mansion";
private const string modVersion = "1.3.25";
private const string modVersion = "1.3.26";
public readonly Harmony harmony = new Harmony(modGUID);

View File

@ -182,24 +182,24 @@ namespace ScarletMansion {
public IntRange mainPathLengthValue = new IntRange("main path length");
// branching path
public static ConfigEntryBundle<bool> branchLoopBoost = new ConfigEntryBundle<bool>(
public static ConfigEntryBundle<bool> branchMultiSim = new ConfigEntryBundle<bool>(
dungeonGenerationBPathPrefix,
"Use Branch Loop Prioritization",
"Use Branch Path Multi Sim",
true,
"If enabled, the dungeon generation will prioritize branch tiles that connect to already generated tiles.\nThis increases the chance of circular/looping paths. Slows dungeon generation times a bit at the end.",
"If enabled, the dungeon generation will prioritize branch paths that connect to already generated tiles.\nThis increases the chance of circular/looping paths. Slows dungeon generation times a bit at the end.",
null
);
public static ConfigEntryBundle<int> branchLoopBoostTileSearch = new ConfigEntryBundle<int>(
public static ConfigEntryBundle<int> branchSimCount = new ConfigEntryBundle<int>(
dungeonGenerationBPathPrefix,
"Tile Search Count",
10,
"The maximum number of valid branch tiles that the dungeon generation will consider before choosing the best tile.\nIncreasing this value gives the dungeon generation a higher chance of finding a good tile but impacts dungeon generation times. Decreasing this value gives the dungeon generation a lower chance of finding a good tile but also lessens the impact to dungeon generation times.",
"Branch Path Simlation Count",
5,
"The maximum number of valid branch paths that the dungeon generation will simulate before choosing the best path.\nIncreasing this value gives the dungeon generation a higher chance of finding a good path but impacts dungeon generation times and vice versa.",
null,
new AcceptableValueRange<int>(1, 20)
new AcceptableValueRange<int>(1, 10)
);
public bool branchLoopBoostValue;
public int branchLoopBoostTileSearchValue;
public bool branchMultiSimValue;
public int branchSimCountValue;
// branching path mini sections
private static string _branchPathBranchCountMessage(int section, string minmax, string middleSection) => $"The {minmax} amount of branching paths in Section {section} of the dungeon generation process.\n{middleSection}\n\n{_branchPathPostCountMessage}";