Update Quick Main Paths Setup
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@ -6,7 +6,9 @@ This guide is to quickly setup multiple main paths for your interior. What these
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The following is an example if the dungeon generation were to create only one main path. The tile that will act as the `MainRoomTilePrefab` is outlined in yellow. The main path depth is the ratio of the main tile's position in the main path. `0` is the start of the main path, `0.5` is the midpoint, and `1` is the end of the main path. Since there is only one main path, the dungeon generation is no different than the vanilla version.
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![](https://i.imgur.com/RZSLjwd.png)
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| Static | Gif |
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|---|---|
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| ![](https://i.imgur.com/f07WALu.png) | ![](https://i.imgur.com/exs7Bc9.gif) |
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### Multi-Path Dungeon Generation
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@ -17,7 +19,9 @@ The following is an example if the dungeon generation were to create two main pa
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- The end tile node is duplicated for the second main path, but not the start tile
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- The main tile depth for the second main path does not refresh to 0. It follows after the `MainRoomTilePrefab`
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![](https://i.imgur.com/xoTLWEG.png)
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| Static | Gif |
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| ![](https://i.imgur.com/zX55C7A.png) | ![](https://i.imgur.com/5oZKlqq.gif) |
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> **NOTE:** Adding a main path will quickly increase the amount of tiles in your dungeon. Though the pictures above are only abstract, the tile count still increased from 27 to 42.
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