diff --git a/Quick-Main-Paths-Setup.md b/Quick-Main-Paths-Setup.md index 2fc68b4..238cf35 100644 --- a/Quick-Main-Paths-Setup.md +++ b/Quick-Main-Paths-Setup.md @@ -6,7 +6,9 @@ This guide is to quickly setup multiple main paths for your interior. What these The following is an example if the dungeon generation were to create only one main path. The tile that will act as the `MainRoomTilePrefab` is outlined in yellow. The main path depth is the ratio of the main tile's position in the main path. `0` is the start of the main path, `0.5` is the midpoint, and `1` is the end of the main path. Since there is only one main path, the dungeon generation is no different than the vanilla version. -![](https://i.imgur.com/RZSLjwd.png) +| Static | Gif | +|---|---| +| ![](https://i.imgur.com/f07WALu.png) | ![](https://i.imgur.com/exs7Bc9.gif) | ### Multi-Path Dungeon Generation @@ -17,7 +19,9 @@ The following is an example if the dungeon generation were to create two main pa - The end tile node is duplicated for the second main path, but not the start tile - The main tile depth for the second main path does not refresh to 0. It follows after the `MainRoomTilePrefab` -![](https://i.imgur.com/xoTLWEG.png) +| Static | Gif | +|---|---| +| ![](https://i.imgur.com/zX55C7A.png) | ![](https://i.imgur.com/5oZKlqq.gif) | > **NOTE:** Adding a main path will quickly increase the amount of tiles in your dungeon. Though the pictures above are only abstract, the tile count still increased from 27 to 42.