Update Quick Main Paths Setup
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@ -14,6 +14,8 @@ The `MainRoomTilePrefab` must also exist in some tileset in the `DungeonFlow` no
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> **Notes:** Keep in mind that the alternate main paths will copy all nodes after the normal node that contains the `MainRoomTilePrefab`. And that it will not copy the injection tiles.
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> **Notes:** Keep in mind that the alternate main paths will copy all nodes after the normal node that contains the `MainRoomTilePrefab`. And that it will not copy the injection tiles.
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You STILL need the fake start node. Also, the fake tile prefab for the start node CANNOT be `MainTileRoomPrefab`. I have yet to experiment with letting the start node have multiple main paths. It may be perfectly fine but it is not yet tested nor implemented.
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![](https://i.imgur.com/W5hNhDG.png)
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![](https://i.imgur.com/W5hNhDG.png)
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After all that, multiple main paths should spawn from the main room selected, with branching paths and all, including the main room itself.
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After all that, multiple main paths should spawn from the main room selected, with branching paths and all, including the main room itself.
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