From d84c04d3d9c57e86d401519f3a6a96ef6b7f65ff Mon Sep 17 00:00:00 2001 From: Raphtalia Date: Sun, 28 Jul 2024 08:30:41 +0000 Subject: [PATCH] Update Quick Main Paths Setup --- Quick-Main-Paths-Setup.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Quick-Main-Paths-Setup.md b/Quick-Main-Paths-Setup.md index ebc5cb8..b9f28c4 100644 --- a/Quick-Main-Paths-Setup.md +++ b/Quick-Main-Paths-Setup.md @@ -14,6 +14,8 @@ The `MainRoomTilePrefab` must also exist in some tileset in the `DungeonFlow` no > **Notes:** Keep in mind that the alternate main paths will copy all nodes after the normal node that contains the `MainRoomTilePrefab`. And that it will not copy the injection tiles. +You STILL need the fake start node. Also, the fake tile prefab for the start node CANNOT be `MainTileRoomPrefab`. I have yet to experiment with letting the start node have multiple main paths. It may be perfectly fine but it is not yet tested nor implemented. + ![](https://i.imgur.com/W5hNhDG.png) After all that, multiple main paths should spawn from the main room selected, with branching paths and all, including the main room itself.