Update Quick Main Paths Setup

Raphtalia 2024-07-28 08:30:41 +00:00
parent 6444211caa
commit d84c04d3d9
1 changed files with 2 additions and 0 deletions

@ -14,6 +14,8 @@ The `MainRoomTilePrefab` must also exist in some tileset in the `DungeonFlow` no
> **Notes:** Keep in mind that the alternate main paths will copy all nodes after the normal node that contains the `MainRoomTilePrefab`. And that it will not copy the injection tiles. > **Notes:** Keep in mind that the alternate main paths will copy all nodes after the normal node that contains the `MainRoomTilePrefab`. And that it will not copy the injection tiles.
You STILL need the fake start node. Also, the fake tile prefab for the start node CANNOT be `MainTileRoomPrefab`. I have yet to experiment with letting the start node have multiple main paths. It may be perfectly fine but it is not yet tested nor implemented.
![](https://i.imgur.com/W5hNhDG.png) ![](https://i.imgur.com/W5hNhDG.png)
After all that, multiple main paths should spawn from the main room selected, with branching paths and all, including the main room itself. After all that, multiple main paths should spawn from the main room selected, with branching paths and all, including the main room itself.