Update Quick Main Paths Setup
parent
f157cc89e5
commit
aa789c4510
|
@ -45,11 +45,13 @@ The starting index is the first node whose position is greater than the `MainRoo
|
|||
|
||||
> **:warning: WARNING: :warning:** This behaviour is perfectly safe to use **IF** the node's positions are no where near the `MainRoomTilePrefab's` predicated depth or you don't use nodes besides the start and end node. This behaviour is not safe to use and can lead to funky and broken dungeon generations **IF** the node's position are near the `MainRoomTilePrefab's` depth. In these situations, I recommend using `Copy From Node List` instead.
|
||||
|
||||
![](https://i.imgur.com/sRnNw7I.png)
|
||||
| Main Path Length 10 (Good) | Main Path Length 5 (Scary) |
|
||||
|---|---|
|
||||
| ![](https://i.imgur.com/uG7RgWs.png) | ![](https://i.imgur.com/hxzikww.png) |
|
||||
|
||||
As you can see from the picture above, the `0.15` node tile is replicated onto the alternate main path as it's the first node whose position is greater than the `MainRoomTilePrefab's` depth of `0.1`.
|
||||
In the picture to the left, the `0.15` node tile is the first node replicated onto the alternate main path as it's the first node whose position is greater than the `MainRoomTilePrefab's` depth of `0.1`.
|
||||
|
||||
If the main path's length was instead 5, then the first tile after the start tile would have a depth of `0.2`. This would lead to the node tile generating first before the `MainRoomTilePrefab`. As such, the node will not be replicated for the alternate main path. More scary, since the start tile doesn't follow with the `MainRoomTilePrefab`, the dungeon generation may completely break both code-wise and/or visual-wise. See the Copy From Node List section below for how you could address this.
|
||||
In the picture to the right, you can see the dangers if the node's positions are near the `MainRoomTilePrefab's` depth. Since the main path's length is 5, the first tile after the start tile would have a depth of `0.2`. This would lead to the node tile generating first before the `MainRoomTilePrefab`. As such, the `0.15` node will not be replicated for the alternate main path. More scary, since the start tile doesn't follow with the `MainRoomTilePrefab`, the dungeon generation may completely break both code-wise and/or visual-wise. See the Copy From Node List section below for how you could address this.
|
||||
|
||||
### Copy From Node List
|
||||
|
||||
|
|
Loading…
Reference in New Issue