Update Quick Main Paths Setup
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This guide is to quickly setup multiple main paths for your interior. What these features do exactly is explained [here](https://git.touhou.dev/Raphtalia/DungeonGenerationPlus_LethalCompany_Mod/wiki/DunGenExtender).
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## Preview
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# Preview
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### Single Path Dungeon Generation
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@ -21,7 +21,7 @@ The following is an example if the dungeon generation were to create two main pa
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> **NOTE:** Adding a main path will quickly increase the amount of tiles in your dungeon. Though the pictures above are only abstract, the tile count still increased from 27 to 42.
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## Setting up DunGenExtender
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# Setting up DunGenExtender
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In the `DunGenExtender` asset, set `MainPathCount` to some value above 1.
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@ -67,7 +67,7 @@ If you choose and setup `Copy From Node List` instead, the algorithm will replic
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That's it. You are done. Multiple main paths should spawn from the main room selected, with branching paths and all.
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## Archetypes On Normal Nodes
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# Archetypes On Normal Nodes
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Tiles generated from nodes cannot create branching paths. This is because those tiles cannot have archetypes, which describes how branching paths are created. However with this feature, we can finally allow these nodes to branch out.
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