From 294290cecb2685f5d24463e5f236bcf6fef380c8 Mon Sep 17 00:00:00 2001 From: Raphtalia Date: Tue, 20 Aug 2024 07:49:47 +0000 Subject: [PATCH] Update Quick Main Paths Setup --- Quick-Main-Paths-Setup.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Quick-Main-Paths-Setup.md b/Quick-Main-Paths-Setup.md index d168da5..42f0dc1 100644 --- a/Quick-Main-Paths-Setup.md +++ b/Quick-Main-Paths-Setup.md @@ -1,6 +1,6 @@ This guide is to quickly setup multiple main paths for your interior. What these features do exactly is explained [here](https://git.touhou.dev/Raphtalia/DungeonGenerationPlus_LethalCompany_Mod/wiki/DunGenExtender). -## Preview +# Preview ### Single Path Dungeon Generation @@ -21,7 +21,7 @@ The following is an example if the dungeon generation were to create two main pa > **NOTE:** Adding a main path will quickly increase the amount of tiles in your dungeon. Though the pictures above are only abstract, the tile count still increased from 27 to 42. -## Setting up DunGenExtender +# Setting up DunGenExtender In the `DunGenExtender` asset, set `MainPathCount` to some value above 1. @@ -67,7 +67,7 @@ If you choose and setup `Copy From Node List` instead, the algorithm will replic That's it. You are done. Multiple main paths should spawn from the main room selected, with branching paths and all. -## Archetypes On Normal Nodes +# Archetypes On Normal Nodes Tiles generated from nodes cannot create branching paths. This is because those tiles cannot have archetypes, which describes how branching paths are created. However with this feature, we can finally allow these nodes to branch out.