Update Setup
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Setup.md
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Setup.md
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This goes without saying, this mod also requires the DungeonGenerationPlus mod to be installed in your Lethal Company mod pack.
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This goes without saying, this mod also requires the DungeonGenerationPlus mod to be installed in your Lethal Company mod pack.
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If you'd like to use this mod's API and callback features, reference the same `DunGenPlus.dll` file in your code project thing what do you call that?
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If you'd like to use this mod's API and callback features, reference the same `DunGenPlus.dll` file in your project solution thing.
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## Setting up the DunGenExtender asset
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## Setting up the DunGenExtender asset
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@ -28,7 +28,7 @@ After any of the two previous steps, verify that the Extender was registered by
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## Setting up the API Callbacks
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## Setting up the API Callbacks
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After your interior is selected but before it is generated, a shallow copy of the DunGenExtender's properties is passed to an event caller thing. You can register a function call to this event caller thing to modify the properties before they are used. This is useful if you have configs for your dungeon's generation. The following is a code example of how to register a function call and how you may want to use it.
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After your interior is selected but before it is generated, a shallow copy of the DunGenExtender's properties is passed to an event caller handler thing. You can register a function call to this event caller handler thing to modify the properties before they are used. This is useful if you have configs for your dungeon's generation. The following is a code example of how to register a function call and how you may want to use it.
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```cs
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```cs
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dunGenExtender.Events.OnModifyDunGenExtenderProperties.AddListener(UpdateDunGenExtenderProperties);
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dunGenExtender.Events.OnModifyDunGenExtenderProperties.AddListener(UpdateDunGenExtenderProperties);
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