From 28082bf2cf25df63dbc44f5c10a32e4d8ff7eeb6 Mon Sep 17 00:00:00 2001 From: Raphtalia Date: Fri, 26 Jul 2024 10:31:25 +0000 Subject: [PATCH] Update Setup --- Setup.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Setup.md b/Setup.md index e25ff95..65c6e37 100644 --- a/Setup.md +++ b/Setup.md @@ -6,7 +6,7 @@ Download the `DunGenPlus.dll` through Thunderstore or through this Github reposi This goes without saying, this mod also requires the DungeonGenerationPlus mod to be installed in your Lethal Company mod pack. -If you'd like to use this mod's API and callback features, reference the same `DunGenPlus.dll` file in your code project thing what do you call that? +If you'd like to use this mod's API and callback features, reference the same `DunGenPlus.dll` file in your project solution thing. ## Setting up the DunGenExtender asset @@ -28,7 +28,7 @@ After any of the two previous steps, verify that the Extender was registered by ## Setting up the API Callbacks -After your interior is selected but before it is generated, a shallow copy of the DunGenExtender's properties is passed to an event caller thing. You can register a function call to this event caller thing to modify the properties before they are used. This is useful if you have configs for your dungeon's generation. The following is a code example of how to register a function call and how you may want to use it. +After your interior is selected but before it is generated, a shallow copy of the DunGenExtender's properties is passed to an event caller handler thing. You can register a function call to this event caller handler thing to modify the properties before they are used. This is useful if you have configs for your dungeon's generation. The following is a code example of how to register a function call and how you may want to use it. ```cs dunGenExtender.Events.OnModifyDunGenExtenderProperties.AddListener(UpdateDunGenExtenderProperties);