47 lines
1.1 KiB
Plaintext
47 lines
1.1 KiB
Plaintext
function c_doenemyai(target) {
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switch target.data.aitype {
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case AI.AFK:
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target.waiting = true;
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break;
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case AI.KILLER:
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var dude = c_findnearestunit(ARMY.US);
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repeat(target.data.mov.val) {
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var guy = c_gettile(target.pos.x, target.pos.y);
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if target.pos.x < dude.x {
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var guy = c_gettile(target.pos.x+1, target.pos.y);
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} else if target.pos.x > dude.x {
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var guy = c_gettile(target.pos.x-1, target.pos.y);
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}
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if target.pos.y < dude.y {
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var guy = c_gettile(target.pos.x+1, target.pos.y);
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} else if target.pos.x > dude.x {
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var guy = c_gettile(target.pos.x-1, target.pos.y);
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}
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if guy.passable {
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c_moveunit(target, guy);
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continue;
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}
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}
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target.waiting = true;
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break;
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case AI.WAITER:
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break;
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case AI.ESCAPER:
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break;
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}
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}
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function c_findnearestunit(alignment) {
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var lowest = new vec2(99, 99);
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var lowestunit = new vec2(99, 99);
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for (i=0; i<array_length(global.units[alignment]); i++) {
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var guy = global.units[alignment][i].pos;
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if (lowest.x + lowest.y < guy.x + guy.y) {
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lowest = guy;
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lowestunit = global.units[alignment][i];
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}
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}
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return
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} |