eastern-flames/eastern flames/objects/ARTICULATOR/Create_0.gml

33 lines
889 B
Plaintext

c_addunit(un.chara, ARMY.US);
var i;
/*for (i=0; i<array_length(global.units[ARMY.US]); i++) {
c_inheritunit(2+i, 2, un.chara);
}*/
var chara = c_inheritunit(8, 5, un.chara);
c_addweapon(chara, wp.knife, true);
c_addweapon(chara, wp[$"iron sword"]);
var kris = c_inheritunit(10, 5, un.kris);
c_addweapon(kris, wp[$"iron sword"], true);
selectedunit = noone;
hoveredunit = noone;
global.gw = 640;
global.gh = 360;
global.camerax = 0;
global.cameray = 0;
//these are functions bc c_2dto3d uses them
function getProj(){
return matrix_build_projection_perspective_fov(60,-16/9,1,4000)
}
function getView(){
var _x = global.camerax;
var _y = global.cameray;
var half = (7.5*32)+40;
return matrix_build_lookat(_x,_y+100,100,_x,_y,0,0,0,-1);
}
function setCam(){
var cam = camera_get_active();
camera_set_proj_mat(cam,getProj());
camera_set_view_mat(cam,getView())
camera_apply(cam);
}