|
c_addunit(un.chara, ARMY.US);
|
|
var i;
|
|
/*for (i=0; i<array_length(global.units[ARMY.US]); i++) {
|
|
c_inheritunit(2+i, 2, un.chara);
|
|
}*/
|
|
var chara = c_inheritunit(2, 2, un.chara);
|
|
c_addweapon(chara, wp.knife, true);
|
|
c_inheritunit(3, 2, un.kris);
|
|
selectedunit = noone; |