2022-08-15 17:51:51 +00:00
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c_addunit(un.chara, ARMY.US);
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var i;
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2022-08-16 02:04:23 +00:00
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/*for (i=0; i<array_length(global.units[ARMY.US]); i++) {
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2022-08-15 17:51:51 +00:00
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c_inheritunit(2+i, 2, un.chara);
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2022-08-16 02:04:23 +00:00
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}*/
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2022-08-16 03:25:26 +00:00
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var chara = c_inheritunit(2, 2, un.chara);
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c_addweapon(chara, wp.knife, true);
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2022-08-16 02:04:23 +00:00
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c_inheritunit(3, 2, un.kris);
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2022-08-16 01:01:09 +00:00
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selectedunit = noone;
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