more like turn-cringe rpg
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parent
26eabf966d
commit
dcd717febe
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@ -83,6 +83,7 @@
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{"id":{"name":"draw_outline","path":"scripts/draw_outline/draw_outline.yy",},"order":5,},
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{"id":{"name":"distabs","path":"scripts/distabs/distabs.yy",},"order":11,},
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{"id":{"name":"nam","path":"scripts/nam/nam.yy",},"order":13,},
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{"id":{"name":"c_dewait","path":"scripts/c_dewait/c_dewait.yy",},"order":21,},
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{"id":{"name":"c_resetbattlevar","path":"scripts/c_resetbattlevar/c_resetbattlevar.yy",},"order":14,},
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{"id":{"name":"array_find_index","path":"scripts/array_find_index/array_find_index.yy",},"order":1,},
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{"id":{"name":"array_greatest","path":"scripts/array_greatest/array_greatest.yy",},"order":4,},
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@ -65,4 +65,6 @@ var i;
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for (i=0; i<array_length(global.units[global.turn]); i++) {
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if global.units[global.turn][i].waiting = false exit;
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}
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global.turn = (global.turn+1)%2;
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c_dewait(global.turn);
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global.turn = (global.turn+1)%2;
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log("TURN " + string(global.turn));
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@ -0,0 +1,6 @@
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function c_dewait(alignment) {
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var i;
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for (i=0; i<array_length(global.units[alignment]); i++) {
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global.units[alignment][i].waiting = false;
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}
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}
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@ -0,0 +1,12 @@
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Scripts",
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"path": "folders/Scripts.yy",
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},
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"resourceVersion": "1.0",
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"name": "c_dewait",
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"tags": [],
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"resourceType": "GMScript",
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}
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