its 6 am
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b31b8ba5d7
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7fb465c82e
43 changed files with 159 additions and 86 deletions
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@ -19,6 +19,9 @@ hitting = noone;
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continuecombat = function(me, them) {
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//if stamina returnable = true stamina-- return true
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if them.data.str.val < 0 || me.data.hp.val <= 0 {
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return false;
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}
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if !(attacks-(me.data.spd.val > them.data.spd.val+5)) { //DONT USE FIVE, OR ANY OF THIS
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attacks++;
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return true;
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@ -32,7 +35,7 @@ action = {
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guy.hspd = random(3)-1.5;
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guy.vspd = -random(1)-3;
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if irandom(99) < (me.data.hit.val) { //add avo
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them.data.hp.val -= (me.data.str.val-them.data.def.val);
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them.data.hp.val = min(them.data.hp.val - (me.data.str.val-them.data.def.val), them.data.hp.cap);
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guy.amount = (me.data.str.val-them.data.def.val);
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return me.data.str.val;
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} else {
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@ -4,14 +4,17 @@ draw_set_color(c_black);
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//draw_set_alpha(1);
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var worldMat = matrix_get(matrix_world);
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//this is the location of where i want to draw from !!!
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var worldMat2 = matrix_build(x,y+6,0,50,0,0,0.6,0.6,0.6);
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var worldMat2 = matrix_build(x,y-6,0,50,0,0,0.6,0.6,0.6);
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matrix_set(matrix_world,worldMat2);
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if waiting image_blend = c_grey else image_blend = c_white;
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image_blend = c_white;
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if marked image_blend = c_red;
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if waiting image_blend = c_grey;
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var tempx = x;
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var tempy = y;
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x = 0;
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y = 0;
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draw_self();
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//draw_sprite_ext(sprite_index, image_index, x+sprite_width/2, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
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x = tempx;
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y = tempy;
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