51 lines
1.1 KiB
Plaintext
51 lines
1.1 KiB
Plaintext
//unitdata = new unit();
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pos = new vec2(0, 0);
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state = st_standing;
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drawstate = c_null;
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hspd = 0;
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vspd = 0;
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returnpos = new vec2(0, 0);
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dir = DIR.NONE;
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attacks = 0;
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attacked = 0;
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inventory = [];
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c_addweapon(id, wp.nothing);
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equippedweapon = noone;
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waiting = false;
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targeting = new vec2(0, 0);
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hitpos = new vec2(0, 0);
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marked = false;
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hitting = noone;
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continuecombat = function(me, them) {
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//if stamina returnable = true stamina-- return true
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if them.data.str.val < 0 || me.data.hp.val <= 0 {
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return false;
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}
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if !(attacks-(me.data.spd.val > them.data.spd.val+5)) { //DONT USE FIVE, OR ANY OF THIS
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attacks++;
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return true;
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}
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return false;
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}
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action = {
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effect: function(me, them) {
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var guy = instance_create(them.x, them.y, o_damage);
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guy.hspd = random(3)-1.5;
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guy.vspd = -random(1)-3;
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if irandom(99) < (me.data.hit.val) { //add avo
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them.data.hp.val = min(them.data.hp.val - (me.data.str.val-them.data.def.val), them.data.hp.cap);
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guy.amount = (me.data.str.val-them.data.def.val);
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return me.data.str.val;
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} else {
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guy.amount = "Miss!";
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return 0;
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}
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}
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//animation: new actionanim()
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}
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image_speed = .15;
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hooks = {}; |