all bunnies unique and starting to add weapons
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					 4 changed files with 166 additions and 25 deletions
				
			
		|  | @ -180,12 +180,18 @@ | ||||||
|   "IncludedFiles": [ |   "IncludedFiles": [ | ||||||
|     {"CopyToMask":-1,"filePath":"datafiles","resourceVersion":"1.0","name":"shrine thing tex.png","resourceType":"GMIncludedFile",}, |     {"CopyToMask":-1,"filePath":"datafiles","resourceVersion":"1.0","name":"shrine thing tex.png","resourceType":"GMIncludedFile",}, | ||||||
|     {"CopyToMask":-1,"filePath":"datafiles","resourceVersion":"1.0","name":"shrine thing.dat","resourceType":"GMIncludedFile",}, |     {"CopyToMask":-1,"filePath":"datafiles","resourceVersion":"1.0","name":"shrine thing.dat","resourceType":"GMIncludedFile",}, | ||||||
|     {"CopyToMask":-1,"filePath":"datafiles/map1","resourceVersion":"1.0","name":"map1.dat","resourceType":"GMIncludedFile",}, |  | ||||||
|     {"CopyToMask":-1,"filePath":"datafiles/map1","resourceVersion":"1.0","name":"map1.size","resourceType":"GMIncludedFile",}, |  | ||||||
|     {"CopyToMask":-1,"filePath":"datafiles/map1","resourceVersion":"1.0","name":"mapatlas.png","resourceType":"GMIncludedFile",}, |  | ||||||
|     {"CopyToMask":-1,"filePath":"datafiles/testmap","resourceVersion":"1.0","name":"gbatest.dat","resourceType":"GMIncludedFile",}, |     {"CopyToMask":-1,"filePath":"datafiles/testmap","resourceVersion":"1.0","name":"gbatest.dat","resourceType":"GMIncludedFile",}, | ||||||
|     {"CopyToMask":-1,"filePath":"datafiles/testmap","resourceVersion":"1.0","name":"gbatest.size","resourceType":"GMIncludedFile",}, |     {"CopyToMask":-1,"filePath":"datafiles/testmap","resourceVersion":"1.0","name":"gbatest.size","resourceType":"GMIncludedFile",}, | ||||||
|     {"CopyToMask":-1,"filePath":"datafiles/testmap","resourceVersion":"1.0","name":"gbatestatlas.png","resourceType":"GMIncludedFile",}, |     {"CopyToMask":-1,"filePath":"datafiles/testmap","resourceVersion":"1.0","name":"gbatestatlas.png","resourceType":"GMIncludedFile",}, | ||||||
|  |     {"CopyToMask":-1,"filePath":"datafiles/Forest Battle","resourceVersion":"1.0","name":"forestatlas.png","resourceType":"GMIncludedFile",}, | ||||||
|  |     {"CopyToMask":-1,"filePath":"datafiles/Forest Battle","resourceVersion":"1.0","name":"forestbattle.dat","resourceType":"GMIncludedFile",}, | ||||||
|  |     {"CopyToMask":-1,"filePath":"datafiles/Forest Battle","resourceVersion":"1.0","name":"forestbattle.size","resourceType":"GMIncludedFile",}, | ||||||
|  |     {"CopyToMask":-1,"filePath":"datafiles/Plains Battle","resourceVersion":"1.0","name":"plainsatlas.png","resourceType":"GMIncludedFile",}, | ||||||
|  |     {"CopyToMask":-1,"filePath":"datafiles/Plains Battle","resourceVersion":"1.0","name":"plainsbattle.dat","resourceType":"GMIncludedFile",}, | ||||||
|  |     {"CopyToMask":-1,"filePath":"datafiles/Plains Battle","resourceVersion":"1.0","name":"plainsbattle.size","resourceType":"GMIncludedFile",}, | ||||||
|  |     {"CopyToMask":-1,"filePath":"datafiles/map1","resourceVersion":"1.0","name":"map1.dat","resourceType":"GMIncludedFile",}, | ||||||
|  |     {"CopyToMask":-1,"filePath":"datafiles/map1","resourceVersion":"1.0","name":"map1.size","resourceType":"GMIncludedFile",}, | ||||||
|  |     {"CopyToMask":-1,"filePath":"datafiles/map1","resourceVersion":"1.0","name":"mapatlas.png","resourceType":"GMIncludedFile",}, | ||||||
|   ], |   ], | ||||||
|   "MetaData": { |   "MetaData": { | ||||||
|     "IDEVersion": "2.3.3.574", |     "IDEVersion": "2.3.3.574", | ||||||
|  |  | ||||||
|  | @ -4,47 +4,47 @@ function c_loadstageone() { | ||||||
| 	c_addweapon(chara, wp[$"iron sword"], true); | 	c_addweapon(chara, wp[$"iron sword"], true); | ||||||
| 	var kris = c_inheritunit(10, 5, un.kris, ARMY.THEM); | 	var kris = c_inheritunit(10, 5, un.kris, ARMY.THEM); | ||||||
| 	c_addweapon(kris, wp[$"iron sword"], true, true);*/ | 	c_addweapon(kris, wp[$"iron sword"], true, true);*/ | ||||||
| 	var momiji = c_inheritunit(5, 9, un.momiji, ARMY.US); | 	var momiji = c_inheritunit(5, 9, un.Momiji, ARMY.US); | ||||||
| 	c_addweapon(momiji, wp[$"iron sword"], true); | 	c_addweapon(momiji, wp[$"iron sword"], true); | ||||||
| 	var nitori = c_inheritunit(4, 10, un.nitori, ARMY.US); | 	var nitori = c_inheritunit(4, 10, un.Nitori, ARMY.US); | ||||||
| 	c_addweapon(nitori, wp[$"iron sword"], true); | 	c_addweapon(nitori, wp[$"iron sword"], true); | ||||||
| 	 | 	 | ||||||
| 	 | 	 | ||||||
| 	bunny = c_inheritunit(19, 3, un.bunny, ARMY.THEM); | 	var bunny = c_inheritunit(19, 3, un[$"Bunny Buddy"], ARMY.THEM); | ||||||
| 	c_addweapon(bunny, wp[$"iron sword"], true); | 	c_addweapon(bunny, wp[$"iron sword"], true); | ||||||
| 	bunny = c_inheritunit(17, 2, un.bunny, ARMY.THEM); | 	bunny = c_inheritunit(17, 2, un[$"Final Bunny"], ARMY.THEM); | ||||||
| 	c_addweapon(bunny, wp[$"iron sword"], true); | 	c_addweapon(bunny, wp[$"iron sword"], true); | ||||||
| 	 | 	 | ||||||
| 	var bunny = c_inheritunit(8, 2, un.bunny, ARMY.THEM); | 	bunny = c_inheritunit(8, 2, un[$"Forest Bunny"], ARMY.THEM); | ||||||
| 	c_addweapon(bunny, wp[$"iron sword"], true); | 	c_addweapon(bunny, wp[$"iron sword"], true); | ||||||
| 	bunny = c_inheritunit(10, 3, un.bunny, ARMY.THEM); | 	bunny = c_inheritunit(10, 3, un[$"Plains Bunny"], ARMY.THEM); | ||||||
| 	c_addweapon(bunny, wp[$"iron sword"], true); | 	c_addweapon(bunny, wp[$"iron sword"], true); | ||||||
| 	bunny = c_inheritunit(12, 4, un.bunny, ARMY.THEM); | 	bunny = c_inheritunit(12, 4, un[$"Mountain Bunny"], ARMY.THEM); | ||||||
| 	 | 	 | ||||||
| 	c_addweapon(bunny, wp[$"iron sword"], true); | 	c_addweapon(bunny, wp[$"iron sword"], true); | ||||||
| 	bunny = c_inheritunit(9, 10, un.bunny, ARMY.THEM); | 	bunny = c_inheritunit(9, 10, un[$"Bunny Forerunner"], ARMY.THEM); | ||||||
| 	c_addweapon(bunny, wp[$"iron sword"], true); | 	c_addweapon(bunny, wp[$"iron sword"], true); | ||||||
| 	bunny = c_inheritunit(10, 8, un.bunny, ARMY.THEM); | 	bunny = c_inheritunit(10, 8, un[$"Bold Bunny"], ARMY.THEM); | ||||||
| 	c_addweapon(bunny, wp[$"iron sword"], true); | 	c_addweapon(bunny, wp[$"iron sword"], true); | ||||||
| 	bunny = c_inheritunit(12, 10, un.bunny, ARMY.THEM); | 	bunny = c_inheritunit(12, 10, un[$"Admiring Bunny"], ARMY.THEM); | ||||||
| 	c_addweapon(bunny, wp[$"iron sword"], true); | 	c_addweapon(bunny, wp[$"iron sword"], true); | ||||||
| 	bunny = c_inheritunit(13, 7, un.bunny, ARMY.THEM); | 	bunny = c_inheritunit(13, 7, un[$"Bunny in the Middle"], ARMY.THEM); | ||||||
| 	c_addweapon(bunny, wp[$"iron sword"], true); | 	c_addweapon(bunny, wp[$"iron sword"], true); | ||||||
| 	 | 	 | ||||||
| 	bunny = c_inheritunit(16, 12, un.bunny, ARMY.THEM); | 	bunny = c_inheritunit(16, 12, un.Bnuuy, ARMY.THEM); | ||||||
| 	c_addweapon(bunny, wp[$"iron sword"], true); | 	c_addweapon(bunny, wp[$"iron sword"], true); | ||||||
| 	 | 	 | ||||||
| 	bunny = c_inheritunit(16, 5, un.bunnyguard, ARMY.THEM); | 	bunny = c_inheritunit(16, 5, un[$"Bored Bunny"], ARMY.THEM); | ||||||
| 	c_addweapon(bunny, wp[$"iron sword"], true); | 	c_addweapon(bunny, wp[$"iron sword"], true); | ||||||
| 	bunny = c_inheritunit(17, 6, un.bunnyguard, ARMY.THEM); | 	bunny = c_inheritunit(17, 6, un[$"Veteran Bunny"], ARMY.THEM); | ||||||
| 	c_addweapon(bunny, wp[$"iron sword"], true); | 	c_addweapon(bunny, wp[$"iron sword"], true); | ||||||
| 	bunny = c_inheritunit(18, 7, un.bunnyguard, ARMY.THEM); | 	bunny = c_inheritunit(18, 7, un[$"Rabbit"], ARMY.THEM); | ||||||
| 	c_addweapon(bunny, wp[$"iron sword"], true); | 	c_addweapon(bunny, wp[$"iron sword"], true); | ||||||
| 	 | 	 | ||||||
| 	bunny = c_inheritunit(19, 13, un.bunnythief, ARMY.THEM); | 	bunny = c_inheritunit(19, 13, un[$"Sneaky Bunny"], ARMY.THEM); | ||||||
| 	c_addweapon(bunny, wp[$"iron sword"], true); | 	c_addweapon(bunny, wp[$"iron sword"], true); | ||||||
| 	 | 	 | ||||||
| 	 | 	 | ||||||
| 	var reisen = c_inheritunit(19, 1, un[$"rei'sen"], true, ARMY.THEM); | 	var reisen = c_inheritunit(19, 1, un[$"Rei'sen"], true, ARMY.THEM); | ||||||
| 	c_addweapon(reisen, wp[$"iron sword"], true); | 	c_addweapon(reisen, wp[$"iron sword"], true); | ||||||
| } | } | ||||||
|  | @ -35,6 +35,19 @@ nu weapon("nothing", "it's literally nothing", WPTYPE.NULL); | ||||||
| nu weapon("knife", "bleed, bleed", WPTYPE.SWORD, [new statmod(st.str, 20, add), new statmod(st.hit, 100, add)]); | nu weapon("knife", "bleed, bleed", WPTYPE.SWORD, [new statmod(st.str, 20, add), new statmod(st.hit, 100, add)]); | ||||||
| nu weapon("iron sword", "made of a cringe material", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]); | nu weapon("iron sword", "made of a cringe material", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]); | ||||||
| 
 | 
 | ||||||
|  | nu weapon("Blade", "it's blade.", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]); | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | nu weapon("Maple Leaf", "eh? not going for true end?", WPTYPE.SWORD, [new statmod(st.str, 5, add), new statmod(st.hit, 95, add)]); | ||||||
|  | nu weapon("Microlaser", "special science laser instead of magic!", WPTYPE.SWORD, [new statmod(st.str, 4, add), new statmod(st.hit, 90, add)]); | ||||||
|  | nu weapon("Wrench", "a wrench of a common material", WPTYPE.SWORD, [new statmod(st.str, 9, add), new statmod(st.hit, 60, add)]); | ||||||
|  | 
 | ||||||
|  | nu weapon("Bayonet", "it's out of ammo...", WPTYPE.SWORD, [new statmod(st.str, 9, add), new statmod(st.hit, 80, add)]); | ||||||
|  | nu weapon("", "", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]); | ||||||
|  | nu weapon("", "", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]); | ||||||
|  | nu weapon("", "", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]); | ||||||
|  | nu weapon("", "", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]); | ||||||
|  | 
 | ||||||
| function c_modifierreset(target) { | function c_modifierreset(target) { | ||||||
| 	var dudes = variable_struct_get_names(target.data); | 	var dudes = variable_struct_get_names(target.data); | ||||||
| 	var lads = variable_struct_get_names(st); | 	var lads = variable_struct_get_names(st); | ||||||
|  |  | ||||||
|  | @ -29,7 +29,7 @@ mydata = { | ||||||
| nu unit(mydata, mydata, [st.hp.add(110), st.str.add(20), st.def.add(10), st.spd.add(5), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | nu unit(mydata, mydata, [st.hp.add(110), st.str.add(20), st.def.add(10), st.spd.add(5), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | ||||||
| 
 | 
 | ||||||
| mydata = { | mydata = { | ||||||
| 	name: "momiji", | 	name: "Momiji", | ||||||
| 	desc: "", | 	desc: "", | ||||||
| 	skills: [], | 	skills: [], | ||||||
| 	idle: s_momiji, | 	idle: s_momiji, | ||||||
|  | @ -39,7 +39,7 @@ mydata = { | ||||||
| } | } | ||||||
| nu unit(mydata, mydata, [st.hp.add(30), st.str.add(12), st.def.add(8), st.spd.add(10), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | nu unit(mydata, mydata, [st.hp.add(30), st.str.add(12), st.def.add(8), st.spd.add(10), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | ||||||
| mydata = { | mydata = { | ||||||
| 	name: "nitori", | 	name: "Nitori", | ||||||
| 	desc: "", | 	desc: "", | ||||||
| 	skills: [], | 	skills: [], | ||||||
| 	idle: s_bunny, | 	idle: s_bunny, | ||||||
|  | @ -60,8 +60,100 @@ mydata = { | ||||||
| 	aitype: AI.KILLER, | 	aitype: AI.KILLER, | ||||||
| } | } | ||||||
| nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | ||||||
|  | 
 | ||||||
| mydata = { | mydata = { | ||||||
| 	name: "bunnyguard", | 	name: "Bunny Forerunner", | ||||||
|  | 	desc: "", | ||||||
|  | 	skills: [], | ||||||
|  | 	idle: s_bunny, | ||||||
|  | 	up: s_bunnyup, | ||||||
|  | 	down: s_bunnydown, | ||||||
|  | 	aitype: AI.KILLER, | ||||||
|  | } | ||||||
|  | nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | ||||||
|  | mydata = { | ||||||
|  | 	name: "Bold Bunny", | ||||||
|  | 	desc: "", | ||||||
|  | 	skills: [], | ||||||
|  | 	idle: s_bunny, | ||||||
|  | 	up: s_bunnyup, | ||||||
|  | 	down: s_bunnydown, | ||||||
|  | 	aitype: AI.KILLER, | ||||||
|  | } | ||||||
|  | nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | ||||||
|  | mydata = { | ||||||
|  | 	name: "Admiring Bunny", | ||||||
|  | 	desc: "", | ||||||
|  | 	skills: [], | ||||||
|  | 	idle: s_bunny, | ||||||
|  | 	up: s_bunnyup, | ||||||
|  | 	down: s_bunnydown, | ||||||
|  | 	aitype: AI.KILLER, | ||||||
|  | } | ||||||
|  | nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | ||||||
|  | mydata = { | ||||||
|  | 	name: "Bunny in the Middle", | ||||||
|  | 	desc: "", | ||||||
|  | 	skills: [], | ||||||
|  | 	idle: s_bunny, | ||||||
|  | 	up: s_bunnyup, | ||||||
|  | 	down: s_bunnydown, | ||||||
|  | 	aitype: AI.KILLER, | ||||||
|  | } | ||||||
|  | nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | ||||||
|  | mydata = { | ||||||
|  | 	name: "Forest Bunny", | ||||||
|  | 	desc: "", | ||||||
|  | 	skills: [], | ||||||
|  | 	idle: s_bunny, | ||||||
|  | 	up: s_bunnyup, | ||||||
|  | 	down: s_bunnydown, | ||||||
|  | 	aitype: AI.KILLER, | ||||||
|  | } | ||||||
|  | nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | ||||||
|  | mydata = { | ||||||
|  | 	name: "Plains Bunny", | ||||||
|  | 	desc: "", | ||||||
|  | 	skills: [], | ||||||
|  | 	idle: s_bunny, | ||||||
|  | 	up: s_bunnyup, | ||||||
|  | 	down: s_bunnydown, | ||||||
|  | 	aitype: AI.KILLER, | ||||||
|  | } | ||||||
|  | nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | ||||||
|  | mydata = { | ||||||
|  | 	name: "Mountain Bunny", | ||||||
|  | 	desc: "", | ||||||
|  | 	skills: [], | ||||||
|  | 	idle: s_bunny, | ||||||
|  | 	up: s_bunnyup, | ||||||
|  | 	down: s_bunnydown, | ||||||
|  | 	aitype: AI.KILLER, | ||||||
|  | } | ||||||
|  | nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | ||||||
|  | mydata = { | ||||||
|  | 	name: "Bunny Buddy", | ||||||
|  | 	desc: "", | ||||||
|  | 	skills: [], | ||||||
|  | 	idle: s_bunny, | ||||||
|  | 	up: s_bunnyup, | ||||||
|  | 	down: s_bunnydown, | ||||||
|  | 	aitype: AI.KILLER, | ||||||
|  | } | ||||||
|  | nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | ||||||
|  | mydata = { | ||||||
|  | 	name: "Final Bunny", | ||||||
|  | 	desc: "", | ||||||
|  | 	skills: [], | ||||||
|  | 	idle: s_bunny, | ||||||
|  | 	up: s_bunnyup, | ||||||
|  | 	down: s_bunnydown, | ||||||
|  | 	aitype: AI.KILLER, | ||||||
|  | } | ||||||
|  | nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); | ||||||
|  | 
 | ||||||
|  | mydata = { | ||||||
|  | 	name: "Bored Bunny", | ||||||
| 	desc: "", | 	desc: "", | ||||||
| 	skills: [], | 	skills: [], | ||||||
| 	idle: s_bunny, | 	idle: s_bunny, | ||||||
|  | @ -71,7 +163,37 @@ mydata = { | ||||||
| } | } | ||||||
| nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]); | nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]); | ||||||
| mydata = { | mydata = { | ||||||
| 	name: "bunnythief", | 	name: "Veteran Bunny", | ||||||
|  | 	desc: "", | ||||||
|  | 	skills: [], | ||||||
|  | 	idle: s_bunny, | ||||||
|  | 	up: s_bunnyup, | ||||||
|  | 	down: s_bunnydown, | ||||||
|  | 	aitype: AI.WAITER, | ||||||
|  | } | ||||||
|  | nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]); | ||||||
|  | mydata = { | ||||||
|  | 	name: "Rabbit", | ||||||
|  | 	desc: "", | ||||||
|  | 	skills: [], | ||||||
|  | 	idle: s_bunny, | ||||||
|  | 	up: s_bunnyup, | ||||||
|  | 	down: s_bunnydown, | ||||||
|  | 	aitype: AI.WAITER, | ||||||
|  | } | ||||||
|  | nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]); | ||||||
|  | mydata = { | ||||||
|  | 	name: "Bnuuy", | ||||||
|  | 	desc: "", | ||||||
|  | 	skills: [], | ||||||
|  | 	idle: s_bunny, | ||||||
|  | 	up: s_bunnyup, | ||||||
|  | 	down: s_bunnydown, | ||||||
|  | 	aitype: AI.WAITER, | ||||||
|  | } | ||||||
|  | nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]); | ||||||
|  | mydata = { | ||||||
|  | 	name: "Sneaky Bunny", | ||||||
| 	desc: "", | 	desc: "", | ||||||
| 	skills: [], | 	skills: [], | ||||||
| 	idle: s_bunny, | 	idle: s_bunny, | ||||||
|  | @ -83,7 +205,7 @@ nu unit(mydata, mydata, [st.hp.add(20), st.str.add(6), st.def.add(4), st.spd.add | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| mydata = { | mydata = { | ||||||
| 	name: "rei'sen", | 	name: "Rei'sen", | ||||||
| 	desc: "", | 	desc: "", | ||||||
| 	skills: [], | 	skills: [], | ||||||
| 	idle: s_reisen, | 	idle: s_reisen, | ||||||
|  |  | ||||||
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