eastern-flames/eastern flames/scripts/x_units/x_units.gml

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global.unitdata = {};
enum AI {
AFK,
KILLER,
WAITER,
ESCAPER,
}
var mydata = {
name: "chara",
desc: "the first fallen human",
skills: ["SKILLS.LUNA"],
idle: s_momiji,
up: s_momijiup,
down: s_momijidown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(92), st.str.add(20), st.def.add(10), st.spd.add(5), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "kris",
desc: "totally kris",
skills: ["SKILLS.LUNA"],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(110), st.str.add(20), st.def.add(10), st.spd.add(5), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Momiji",
desc: "",
skills: [],
idle: s_momiji,
up: s_momijiup,
down: s_momijidown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(30), st.str.add(12), st.def.add(8), st.spd.add(10), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Nitori",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(34), st.str.add(10), st.def.add(6), st.spd.add(6), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Bunny Forerunner",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Bold Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Admiring Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Bunny in the Middle",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Forest Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Plains Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Mountain Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Bunny Buddy",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Final Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Bored Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.WAITER,
}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Veteran Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.WAITER,
}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Rabbit",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.WAITER,
}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Bnuuy",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.WAITER,
}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Sneaky Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.ESCAPER,
}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(6), st.def.add(4), st.spd.add(15), st.mov.add(3), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Rei'sen",
desc: "",
skills: [],
idle: s_reisen,
up: s_reisenup,
down: s_reisendown,
aitype: AI.WAITER,
}
nu unit(mydata, mydata, [st.hp.add(40), st.str.add(14), st.def.add(10), st.spd.add(13), st.mov.add(2), st.hit.add(0), st.rng.add(1)]);