adjusted map camera and sprite values, added placeholder battle maps
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6319a08052
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21.73337745666504 , 17.503263473510742 , 16.766698837280273
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21.73337745666504 , 17.503263473510742 , 16.766698837280273
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1.0 , 0.699999988079071 , 0.06869175285100937
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1.399999737739563 , 1.1000003814697266 , 0.06869175285100937
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@ -26,7 +26,7 @@ function getView(){
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var _x = global.camerax;
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var _x = global.camerax;
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var _y = global.cameray;
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var _y = global.cameray;
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var half = (7.5*32)+40;
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var half = (7.5*32)+40;
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return matrix_build_lookat(_x,_y+180,150,_x,_y,0,0,0,-1);
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return matrix_build_lookat(_x,_y+60,90,_x,_y,0,0,0,-1);
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}
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}
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function setCam(){
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function setCam(){
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@ -4,7 +4,7 @@ draw_set_color(c_black);
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//draw_set_alpha(1);
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//draw_set_alpha(1);
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var worldMat = matrix_get(matrix_world);
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var worldMat = matrix_get(matrix_world);
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//this is the location of where i want to draw from !!!
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//this is the location of where i want to draw from !!!
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var worldMat2 = matrix_build(x,y,0,90,0,0,1,1,1);
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var worldMat2 = matrix_build(x,y+6,0,50,0,0,0.6,0.6,0.6);
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matrix_set(matrix_world,worldMat2);
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matrix_set(matrix_world,worldMat2);
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if waiting image_blend = c_grey else image_blend = c_white;
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if waiting image_blend = c_grey else image_blend = c_white;
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var tempx = x;
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var tempx = x;
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@ -21,7 +21,7 @@ draw_rectangle(0-ts.x/2, 0-sprite_height-1,
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0-ts.x/2+(ts.x*(data.hp.val/data.hp.cap)),
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0-ts.x/2+(ts.x*(data.hp.val/data.hp.cap)),
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0-sprite_height+1, false
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0-sprite_height+1, false
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);
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);
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draw_text(0, 0-sprite_height-4, data.hp.val);
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draw_text(5, -6-sprite_height-6, data.hp.val);
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//draw_set_color(c_red);
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//draw_set_color(c_red);
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//draw_circle(x, y, 5, false);
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//draw_circle(x, y, 5, false);
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