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c_input();
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var mouse = c_2dto3d(mouse_x,mouse_y);
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if select && selectedunit == noone {
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var mousex = floor(mouse.x/global.tilesize.x);
var mousey = floor(mouse.y/global.tilesize.y);
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log(mousex, mousey);
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if mousex < array_length(global.map) && mousex >= 0 {
if mousey < array_length(global.map[mousex]) && mousey >= 0 {
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var i;
for (i=0; i<array_length(global.map[mousex][mousey].contents); i++) {
if global.map[mousex][mousey].contents[i].object_index == o_unit {
log("selected a guy");
c_selectunit(global.map[mousex][mousey].contents[i]);
}
}
}
}
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} else if select {
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if mouse.x > global.gw-100 {
var guyhits = floor(abs(mouse.y-global.gh-10)/32);
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log(guyhits, array_length(selectedunit.inventory));
if guyhits < array_length(selectedunit.inventory) {
//log("doing");
selectedunit.equippedweapon = guyhits+1;
c_equipweapon(selectedunit, selectedunit.inventory[selectedunit.equippedweapon]);
}
//draw_text(global.gw-10, global.gh-10-i*20;
}
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}
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var mousex = floor(mouse.x/global.tilesize.x);
var mousey = floor(mouse.y/global.tilesize.y);
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//log(mousex, mousey);
hoveredunit = selectedunit;
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if mousex < array_length(global.map) && mousex >= 0 {
if mousey < array_length(global.map[mousex]) && mousey >= 0 {
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var i;
for (i=0; i<array_length(global.map[mousex][mousey].contents); i++) {
if global.map[mousex][mousey].contents[i].object_index == o_unit {
hoveredunit = (global.map[mousex][mousey].contents[i]);
}
}
}
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}
if(left){
global.camerax--;
}
if(right){
global.camerax++;
}
if(up){
global.cameray--;
}
if(down){
global.cameray++;
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}