eastern-flames/eastern flames/scripts/x_bunnies/x_bunnies.gml

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mydata = {
name: "bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
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face: s_bunnyface,
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aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Bunny Forerunner",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
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face: s_bunnyface,
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aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(28), st.str.add(7), st.def.add(6), st.spd.add(9), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
name: "Bold Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
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face: s_bunnyface2,
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aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(22), st.str.add(5), st.def.add(5), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
name: "Admiring Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
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face: s_bunnyface,
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aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(22), st.str.add(5), st.def.add(5), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
name: "Bunny in the Middle",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
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face: s_bunnyface,
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aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(27), st.str.add(7), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
name: "Forest Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
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face: s_bunnyface,
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aitype: AI.KILLER,
}
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nu unit(mydata, mydata, [st.hp.add(25), st.str.add(6), st.def.add(7), st.spd.add(6), st.mov.add(2), st.hit.add(0), st.rng.add(1)]);
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mydata = {
name: "Plains Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
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face: s_bunnyface,
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aitype: AI.KILLER,
}
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nu unit(mydata, mydata, [st.hp.add(25), st.str.add(6), st.def.add(7), st.spd.add(6), st.mov.add(2), st.hit.add(0), st.rng.add(1)]);
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mydata = {
name: "Mountain Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
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face: s_bunnyface,
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aitype: AI.KILLER,
}
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nu unit(mydata, mydata, [st.hp.add(25), st.str.add(6), st.def.add(7), st.spd.add(6), st.mov.add(2), st.hit.add(0), st.rng.add(1)]);
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mydata = {
name: "Bunny Buddy",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
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face: s_bunnyface,
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aitype: AI.WAITER,
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}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(4), st.def.add(10), st.spd.add(9), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
name: "Final Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
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face: s_bunnyface2,
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aitype: AI.WAITER,
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}
nu unit(mydata, mydata, [st.hp.add(30), st.str.add(10), st.def.add(4), st.spd.add(9), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
name: "Bored Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
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face: s_bunnyface,
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aitype: AI.AFK,
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}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Veteran Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
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face: s_bunnyface2,
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aitype: AI.AFK,
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}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Rabbit",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
face: s_bunnyface,
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aitype: AI.AFK,
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}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Bnuuy",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
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face: s_bunnyface,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(27), st.str.add(7), st.def.add(7), st.spd.add(7), st.mov.add(2), st.hit.add(0), st.rng.add(1)]);
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mydata = {
name: "Sneaky Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
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face: s_bunnyface2,
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aitype: AI.ESCAPER,
}
nu unit(mydata, mydata, [st.hp.add(18), st.str.add(6), st.def.add(4), st.spd.add(15), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
name: "Rei'sen",
desc: "",
skills: [],
idle: s_reisen,
up: s_reisenup,
down: s_reisendown,
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face: s_reisentalk,
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aitype: AI.AFK,
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}
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nu unit(mydata, mydata, [st.hp.add(40), st.str.add(13), st.def.add(9), st.spd.add(13), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);