map events or whatever
This commit is contained in:
parent
b0e718f879
commit
856b518593
|
@ -0,0 +1,9 @@
|
|||
CREDITS:
|
||||
Aeon - code, numbers, mapstuff, japanese
|
||||
Bakaretsu - 2d art
|
||||
Bread Man - 3d support
|
||||
Luyuu - chillin
|
||||
Megapig9001 - concept, mapstuff, english, japanese
|
||||
Muzilana - music
|
||||
SolarisSect - ultra chillin
|
||||
Vinyis - 3d, 3d art
|
|
@ -0,0 +1,12 @@
|
|||
hello!
|
||||
it's fire emblem. if you don't know what entails, consider yourself lucky.
|
||||
controls:
|
||||
wasd/arrows: move camera or selected character
|
||||
left click/enter/space: advance, select
|
||||
right click/esc/q: back, deselect
|
||||
shift: aim attack
|
||||
|
||||
you can click on a weapon's name in your inventory to change it.
|
||||
you've gotta hold shift to do anything with your guy (including wait) so, uh, don't forget. i cut out a submenu or two from vanilla emblem.
|
||||
|
||||
- aeon
|
|
@ -56,6 +56,7 @@
|
|||
{"id":{"name":"camera_reset","path":"scripts/camera_reset/camera_reset.yy",},"order":0,},
|
||||
{"id":{"name":"s_bunnyface","path":"sprites/s_bunnyface/s_bunnyface.yy",},"order":7,},
|
||||
{"id":{"name":"o_unit","path":"objects/o_unit/o_unit.yy",},"order":2,},
|
||||
{"id":{"name":"c_changealignment","path":"scripts/c_changealignment/c_changealignment.yy",},"order":35,},
|
||||
{"id":{"name":"s_rabbittalk","path":"sprites/s_rabbittalk/s_rabbittalk.yy",},"order":4,},
|
||||
{"id":{"name":"combat","path":"scripts/combat/combat.yy",},"order":13,},
|
||||
{"id":{"name":"mod_negative","path":"scripts/mod_negative/mod_negative.yy",},"order":11,},
|
||||
|
@ -77,6 +78,7 @@
|
|||
{"id":{"name":"s_robotalk","path":"sprites/s_robotalk/s_robotalk.yy",},"order":6,},
|
||||
{"id":{"name":"txt_","path":"scripts/txt_/txt_.yy",},"order":0,},
|
||||
{"id":{"name":"ft_chiaro","path":"fonts/ft_chiaro/ft_chiaro.yy",},"order":1,},
|
||||
{"id":{"name":"s_black","path":"sprites/s_black/s_black.yy",},"order":11,},
|
||||
{"id":{"name":"Model","path":"scripts/Model/Model.yy",},"order":2,},
|
||||
{"id":{"name":"s_title","path":"sprites/s_title/s_title.yy",},"order":9,},
|
||||
{"id":{"name":"c_gettile","path":"scripts/c_gettile/c_gettile.yy",},"order":11,},
|
||||
|
@ -237,6 +239,8 @@
|
|||
{"CopyToMask":-1,"filePath":"datafiles/forestbattle","resourceVersion":"1.0","name":"forestbattle.size","resourceType":"GMIncludedFile",},
|
||||
{"CopyToMask":-1,"filePath":"datafiles/plainsbattle","resourceVersion":"1.0","name":"plainsbattle.dat","resourceType":"GMIncludedFile",},
|
||||
{"CopyToMask":-1,"filePath":"datafiles/plainsbattle","resourceVersion":"1.0","name":"plainsbattle.size","resourceType":"GMIncludedFile",},
|
||||
{"CopyToMask":-1,"filePath":"datafiles","resourceVersion":"1.0","name":"readme.txt","resourceType":"GMIncludedFile",},
|
||||
{"CopyToMask":-1,"filePath":"datafiles","resourceVersion":"1.0","name":"credits.txt","resourceType":"GMIncludedFile",},
|
||||
],
|
||||
"MetaData": {
|
||||
"IDEVersion": "2.3.3.574",
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
draw_set_font(ft_chiaro);
|
||||
//c_addunit(un.chara, ARMY.US);
|
||||
//c_addunit(un.kris, ARMY.THEM);
|
||||
var i;
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
//if ARTICULATOR.waiting
|
||||
cpp();
|
||||
draw_set_color(c_black);
|
||||
//draw_set_alpha(0.25);
|
||||
|
|
|
@ -17,12 +17,14 @@ x = tempx;
|
|||
y = tempy;
|
||||
//log(data);
|
||||
draw_set_color(c_red);
|
||||
draw_rectangle(0-ts.x/2, 0-sprite_height-1,
|
||||
draw_rectangle(0-ts.x/2, 0-sprite_height+5,
|
||||
0-ts.x/2+(ts.x*(data.hp.val/data.hp.cap)),
|
||||
0-sprite_height+1, false
|
||||
0-sprite_height+7, false
|
||||
);
|
||||
draw_text(5, -6-sprite_height-6, data.hp.val);
|
||||
draw_set_halign(fa_center);
|
||||
draw_text(0, -6-sprite_height-20, data.hp.val);
|
||||
//draw_set_color(c_red);
|
||||
draw_set_halign(fa_left);
|
||||
//draw_circle(x, y, 5, false);
|
||||
|
||||
matrix_set(matrix_world,worldMat);
|
|
@ -0,0 +1,5 @@
|
|||
function c_changealignment(unitobject, alignment) {
|
||||
//array_remove(global.units[unitobject.alignment], unitobject);
|
||||
unitobject.alignment = alignment;
|
||||
array_push(global.units[alignment], unitobject);
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"isDnD": false,
|
||||
"isCompatibility": false,
|
||||
"parent": {
|
||||
"name": "Scripts",
|
||||
"path": "folders/Scripts.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "c_changealignment",
|
||||
"tags": [],
|
||||
"resourceType": "GMScript",
|
||||
}
|
|
@ -9,7 +9,7 @@ function c_input() {
|
|||
upp = keyboard_check_pressed(ord("W")) + keyboard_check_pressed(vk_up);
|
||||
rightp = keyboard_check_pressed(ord("D")) + keyboard_check_pressed(vk_right);
|
||||
|
||||
select = mouse_check_button_pressed(mb_left) + keyboard_check_pressed(vk_enter);
|
||||
select = mouse_check_button_pressed(mb_left) + keyboard_check_pressed(vk_enter) + keyboard_check_pressed(vk_space);
|
||||
back = mouse_check_button_pressed(mb_right) + keyboard_check_pressed(vk_escape) + keyboard_check_pressed(ord("Q"));
|
||||
stop = keyboard_check(vk_shift);
|
||||
}
|
|
@ -15,7 +15,7 @@ function c_loadstageone() {
|
|||
c_addweapon(nitori, wp[$"Healgun"], true);
|
||||
|
||||
|
||||
var bunny = c_inheritunit(19, 3, un[$"Bunny Buddy"], ARMY.THEM);
|
||||
/*var bunny = c_inheritunit(19, 3, un[$"Bunny Buddy"], ARMY.THEM);
|
||||
c_addweapon(bunny, wp[$"Bayonet"], true);
|
||||
bunny = c_inheritunit(17, 2, un[$"Final Bunny"], ARMY.THEM);
|
||||
c_addweapon(bunny, wp[$"Bayonet"], true);
|
||||
|
@ -49,7 +49,7 @@ function c_loadstageone() {
|
|||
c_addweapon(bunny, wp[$"Bayonet"], true);
|
||||
|
||||
bunny = c_inheritunit(19, 13, un[$"Sneaky Bunny"], ARMY.THEM);
|
||||
c_addweapon(bunny, wp[$"Lunar Machete"], true);
|
||||
c_addweapon(bunny, wp[$"Lunar Machete"], true);*/
|
||||
|
||||
|
||||
var reisen = c_inheritunit(19, 1, un[$"Rei'sen"], ARMY.THEM);
|
||||
|
|
|
@ -5,5 +5,5 @@ function c_moveunit(targetunit, destination) {
|
|||
array_push(destination.contents, targetunit);
|
||||
targetunit.pos.x = destination.x;
|
||||
targetunit.pos.y = destination.y;
|
||||
theguy.event();
|
||||
theguy.event(targetunit);
|
||||
}
|
|
@ -18,7 +18,8 @@ function c_selectunit(unitobject) {
|
|||
}
|
||||
|
||||
function c_deselectunit(unitobject) {
|
||||
if ARTICULATOR.selectedunit != unitobject return false
|
||||
if ARTICULATOR.selectedunit != unitobject return false;
|
||||
if unitobject == noone return false;
|
||||
unitobject.sprite_index = unitobject.data.idle;
|
||||
state = st_standing;
|
||||
drawstate = c_null;
|
||||
|
|
|
@ -73,6 +73,9 @@ function st_control() {
|
|||
}
|
||||
c_dewait(global.turn);
|
||||
//global.turn = (global.turn+1)%2;
|
||||
hoveredunit = noone;
|
||||
c_deselectunit(selectedunit);
|
||||
waiting = 60;
|
||||
k = 0;
|
||||
global.turn = ARMY.THEM;
|
||||
log("TURN " + string(global.turn));
|
||||
|
|
|
@ -29,8 +29,10 @@ function st_enemyturn() {
|
|||
if done {
|
||||
c_dewait(global.turn);
|
||||
k = 0;
|
||||
c_deselectunit(selectedunit);
|
||||
state = st_control;
|
||||
global.turn = ARMY.US;
|
||||
done = false;
|
||||
}
|
||||
//}
|
||||
}
|
|
@ -137,6 +137,8 @@ function st_moving() {
|
|||
if hitting.contents[i].alignment != alignment ^^ !data.str.val {
|
||||
c_moveunit(id, c_gettile(pos.x, pos.y));
|
||||
c_generatecombatstack([id, hitting.contents[i]]);
|
||||
waiting = true;
|
||||
c_deselectunit(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -147,7 +149,7 @@ function st_moving() {
|
|||
c_moveunit(id, c_gettile(returnpos.x, returnpos.y));
|
||||
c_deselectunit(id);
|
||||
}
|
||||
if dir == DIR.NONE && select && stop && ARTICULATOR.hoveredunit == id{
|
||||
if dir == DIR.NONE && select && stop {
|
||||
c_moveunit(id, c_gettile(x, y, true));
|
||||
waiting = true;
|
||||
c_deselectunit(id);
|
||||
|
|
|
@ -1,24 +1,47 @@
|
|||
global.gotaya = false;
|
||||
global.gottkn = false;
|
||||
var forest123456 = function() {return new tiledata(u, u, [], [new statmod(st.def, 5, add)])}
|
||||
var forest123456 = function() {return new tiledata(u, u, [], [new statmod(st.def, 2, add)])}
|
||||
var block1234567 = function() {return new tiledata(false, u, [])}
|
||||
var recruit__aya = function() {return new tiledata(u, u, u, u, function(unitobject) {
|
||||
if unitobject.alignment == ARMY.US {
|
||||
switch unitobject.data.name {
|
||||
case "Momiji":
|
||||
textbox_create(txt_momijiyaya);
|
||||
if !global.gotaya {
|
||||
textbox_create(txt_momijiyaya);
|
||||
global.gotaya = true;
|
||||
c_changealignment(global.units[2][0], ARMY.US);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
})}
|
||||
var recruit__tkn = function() {return new tiledata(u, u, u, [new statmod(st.def, 2, add)], function(unitobject) {
|
||||
if unitobject.alignment == ARMY.US {
|
||||
switch unitobject.data.name {
|
||||
case "Momiji":
|
||||
if !global.gottkn {
|
||||
textbox_create(txt_momijiytkn);
|
||||
global.gottkn = true;
|
||||
c_changealignment(global.units[2][1], ARMY.US);
|
||||
}
|
||||
break;
|
||||
case "Nitori":
|
||||
if !global.gottkn {
|
||||
textbox_create(txt_nitoriytkn);
|
||||
global.gottkn = true;
|
||||
c_changealignment(global.units[2][1], ARMY.US);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
})}
|
||||
global.map = c_mapgen([
|
||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), recruit__aya(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
[block1234567(), block1234567(), block1234567(), new tiledata(), recruit__aya(), new tiledata(), recruit__aya(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), recruit__aya(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), block1234567()],
|
||||
[block1234567(), block1234567(), block1234567(), forest123456(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), new tiledata(), new tiledata(), new tiledata(), block1234567()],
|
||||
[block1234567(), block1234567(), block1234567(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
|
@ -27,8 +50,8 @@ global.map = c_mapgen([
|
|||
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), recruit__tkn(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), recruit__tkn(), new tiledata(), recruit__tkn(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||
]); //i simply dont care
|
||||
function c_informtiles() {
|
||||
for (i=0; i<array_length(global.map); i++) {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function txt_aya() {
|
||||
|
||||
ARTICULATOR.state = c_null;
|
||||
msg = msglang([
|
||||
|
||||
txt("Ayaya!", AYA.SURPRISED),
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function txt_momijiyaya() {
|
||||
|
||||
ARTICULATOR.state = c_null;
|
||||
msg = msglang([
|
||||
|
||||
txt("Oh great, you...", MOMIJI.ANNOYED),
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
global.everyonealive = true;
|
||||
function txt_momijiyreisen() {
|
||||
|
||||
ARTICULATOR.state = c_null;
|
||||
msg = msglang([
|
||||
|
||||
txt("Are you the commander of the other side?", REISEN.WOBBLE),
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function txt_momijiytkn() {
|
||||
|
||||
ARTICULATOR.state = c_null;
|
||||
msg = msglang([
|
||||
|
||||
txt("Ah! I’ve been spotted!", TAKANE.SURPRISED),
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function txt_nitoriytkn() {
|
||||
|
||||
ARTICULATOR.state = c_null;
|
||||
msg = msglang([
|
||||
|
||||
txt("Aaah!", TAKANE.SURPRISED),
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function txt_reisen() {
|
||||
|
||||
ARTICULATOR.state = c_null;
|
||||
msg = msglang([
|
||||
|
||||
txt("E-Enemy spotted!", REISEN.WOBBLE),
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function txt_win() {
|
||||
|
||||
ARTICULATOR.state = c_null;
|
||||
msg = msglang([
|
||||
|
||||
txt("Ow...", REISEN.WOBBLE),
|
||||
|
@ -40,5 +40,5 @@ function txt_win() {
|
|||
|
||||
])
|
||||
|
||||
endevent = c_null;
|
||||
endevent = function() {game_restart()};
|
||||
}
|
|
@ -95,7 +95,7 @@ mydata = {
|
|||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
face: s_bunnyface,
|
||||
aitype: AI.KILLER,
|
||||
aitype: AI.WAITER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(4), st.def.add(10), st.spd.add(9), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
|
@ -106,7 +106,7 @@ mydata = {
|
|||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
face: s_bunnyface2,
|
||||
aitype: AI.KILLER,
|
||||
aitype: AI.WAITER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(30), st.str.add(10), st.def.add(4), st.spd.add(9), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
|
||||
|
@ -151,9 +151,9 @@ mydata = {
|
|||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
face: s_bunnyface,
|
||||
aitype: AI.WAITER,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(27), st.str.add(7), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
nu unit(mydata, mydata, [st.hp.add(27), st.str.add(7), st.def.add(7), st.spd.add(7), st.mov.add(2), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Sneaky Bunny",
|
||||
desc: "",
|
||||
|
|
|
@ -18,7 +18,7 @@ global.textdefault = {
|
|||
spriteposy: 190,
|
||||
sprite: s_spacetext,
|
||||
type: TEXTTYPE.ADV,
|
||||
font: ft_couriernew,
|
||||
font: ft_chiaro,
|
||||
}
|
||||
|
||||
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 3.0 KiB |
Binary file not shown.
After Width: | Height: | Size: 3.0 KiB |
|
@ -0,0 +1,79 @@
|
|||
{
|
||||
"bboxMode": 0,
|
||||
"collisionKind": 0,
|
||||
"type": 0,
|
||||
"origin": 4,
|
||||
"preMultiplyAlpha": false,
|
||||
"edgeFiltering": false,
|
||||
"collisionTolerance": 0,
|
||||
"swfPrecision": 2.525,
|
||||
"bbox_left": 0,
|
||||
"bbox_right": 639,
|
||||
"bbox_top": 0,
|
||||
"bbox_bottom": 639,
|
||||
"HTile": false,
|
||||
"VTile": false,
|
||||
"For3D": false,
|
||||
"width": 640,
|
||||
"height": 640,
|
||||
"textureGroupId": {
|
||||
"name": "Default",
|
||||
"path": "texturegroups/Default",
|
||||
},
|
||||
"swatchColours": null,
|
||||
"gridX": 0,
|
||||
"gridY": 0,
|
||||
"frames": [
|
||||
{"compositeImage":{"FrameId":{"name":"654cfe64-38d8-4f2f-8288-abece37e91fb","path":"sprites/s_black/s_black.yy",},"LayerId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMSpriteBitmap",},"images":[
|
||||
{"FrameId":{"name":"654cfe64-38d8-4f2f-8288-abece37e91fb","path":"sprites/s_black/s_black.yy",},"LayerId":{"name":"f17d5509-18e0-4bb7-bccd-954afee52892","path":"sprites/s_black/s_black.yy",},"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMSpriteBitmap",},
|
||||
],"parent":{"name":"s_black","path":"sprites/s_black/s_black.yy",},"resourceVersion":"1.0","name":"654cfe64-38d8-4f2f-8288-abece37e91fb","tags":[],"resourceType":"GMSpriteFrame",},
|
||||
],
|
||||
"sequence": {
|
||||
"spriteId": {"name":"s_black","path":"sprites/s_black/s_black.yy",},
|
||||
"timeUnits": 1,
|
||||
"playback": 1,
|
||||
"playbackSpeed": 30.0,
|
||||
"playbackSpeedType": 0,
|
||||
"autoRecord": true,
|
||||
"volume": 1.0,
|
||||
"length": 1.0,
|
||||
"events": {"Keyframes":[],"resourceVersion":"1.0","resourceType":"KeyframeStore<MessageEventKeyframe>",},
|
||||
"moments": {"Keyframes":[],"resourceVersion":"1.0","resourceType":"KeyframeStore<MomentsEventKeyframe>",},
|
||||
"tracks": [
|
||||
{"name":"frames","spriteId":null,"keyframes":{"Keyframes":[
|
||||
{"id":"9299d4cc-30a3-4272-a80b-4144f441295c","Key":0.0,"Length":1.0,"Stretch":false,"Disabled":false,"IsCreationKey":false,"Channels":{"0":{"Id":{"name":"654cfe64-38d8-4f2f-8288-abece37e91fb","path":"sprites/s_black/s_black.yy",},"resourceVersion":"1.0","resourceType":"SpriteFrameKeyframe",},},"resourceVersion":"1.0","resourceType":"Keyframe<SpriteFrameKeyframe>",},
|
||||
],"resourceVersion":"1.0","resourceType":"KeyframeStore<SpriteFrameKeyframe>",},"trackColour":0,"inheritsTrackColour":true,"builtinName":0,"traits":0,"interpolation":1,"tracks":[],"events":[],"modifiers":[],"isCreationTrack":false,"resourceVersion":"1.0","tags":[],"resourceType":"GMSpriteFramesTrack",},
|
||||
],
|
||||
"visibleRange": null,
|
||||
"lockOrigin": false,
|
||||
"showBackdrop": true,
|
||||
"showBackdropImage": false,
|
||||
"backdropImagePath": "",
|
||||
"backdropImageOpacity": 0.5,
|
||||
"backdropWidth": 1366,
|
||||
"backdropHeight": 768,
|
||||
"backdropXOffset": 0.0,
|
||||
"backdropYOffset": 0.0,
|
||||
"xorigin": 320,
|
||||
"yorigin": 320,
|
||||
"eventToFunction": {},
|
||||
"eventStubScript": null,
|
||||
"parent": {"name":"s_black","path":"sprites/s_black/s_black.yy",},
|
||||
"resourceVersion": "1.3",
|
||||
"name": "s_black",
|
||||
"tags": [],
|
||||
"resourceType": "GMSequence",
|
||||
},
|
||||
"layers": [
|
||||
{"visible":true,"isLocked":false,"blendMode":0,"opacity":100.0,"displayName":"default","resourceVersion":"1.0","name":"f17d5509-18e0-4bb7-bccd-954afee52892","tags":[],"resourceType":"GMImageLayer",},
|
||||
],
|
||||
"nineSlice": null,
|
||||
"parent": {
|
||||
"name": "Sprites",
|
||||
"path": "folders/Sprites.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "s_black",
|
||||
"tags": [],
|
||||
"resourceType": "GMSprite",
|
||||
}
|
Loading…
Reference in New Issue