initial commit

This commit is contained in:
Sylvia 2026-06-04 04:40:36 -07:00
parent 8766216908
commit 23576e137e
1033 changed files with 499339 additions and 0 deletions

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using UnityEngine;
public class AutomatedPlayer : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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fileFormatVersion: 2
guid: 88cc3202b26534d78b932ebaf49077f4

16
Assets/Scripts/Enemy.cs Normal file
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using UnityEngine;
public class Enemy : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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fileFormatVersion: 2
guid: 29eabb6316cb9023da130abba3ba64fc

34
Assets/Scripts/Entity.cs Normal file
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using System;
using UnityEngine;
public class Entity : MonoBehaviour
{
[Header("Health")]
public float health;
public float maxHealth;
[Header("Stats")]
public float speed;
public float jumpPower;
[Header("Cache")]
[SerializeField] protected Rigidbody2D rb;
public void TakeDamage(float damage)
{
health -= damage;
if (health <= 0)
{
OnDeath();
}
}
public void Heal(float healing)
{
health += healing;
health = Math.Clamp(health, 0, maxHealth);
}
protected virtual void OnDeath()
{
}
}

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fileFormatVersion: 2
guid: a436974b96680ea6287afa659d6b0b4a

23
Assets/Scripts/Player.cs Normal file
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using System;
using UnityEngine;
public class Player : Entity
{
[Header("Ground Detection")]
[SerializeField] private Transform groundCheck;
[SerializeField] private LayerMask groundLayer;
private void FixedUpdate()
{
Vector2 movement = new Vector2(Input.GetAxis("Horizontal") * speed, rb.linearVelocityY);
if (Input.GetKeyDown(KeyCode.Space) && OnGround())
{
movement.y = jumpPower;
}
rb.linearVelocity = movement;
}
private bool OnGround()
{
return Physics2D.OverlapCircle(groundCheck.position, 0.05f, groundLayer);
}
}

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fileFormatVersion: 2
guid: d4ea4a5fe3d2523039e302c010b04daf

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using UnityEngine;
public class PlayerSwitcher : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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fileFormatVersion: 2
guid: 3db97897f8dc0482a9a25edd2d1ef4a0