Shoot-N-Slash/Assets/Scripts/Entity.cs
2026-06-04 04:40:36 -07:00

34 lines
526 B
C#

using System;
using UnityEngine;
public class Entity : MonoBehaviour
{
[Header("Health")]
public float health;
public float maxHealth;
[Header("Stats")]
public float speed;
public float jumpPower;
[Header("Cache")]
[SerializeField] protected Rigidbody2D rb;
public void TakeDamage(float damage)
{
health -= damage;
if (health <= 0)
{
OnDeath();
}
}
public void Heal(float healing)
{
health += healing;
health = Math.Clamp(health, 0, maxHealth);
}
protected virtual void OnDeath()
{
}
}