start work on implementing gameplay

This commit is contained in:
Sylvia 2026-06-25 15:15:16 -07:00
parent 94f5a5e209
commit 274af1e5a1
42 changed files with 3054 additions and 371 deletions

17
Assets/Scripts/Player.cs Normal file
View file

@ -0,0 +1,17 @@
using System.Collections.Generic;
using UnityEngine;
public class Player : Entity
{
void Update()
{
if (Input.GetMouseButtonDown(0))
{
abilities[0].TryAbility();
}
if (Input.GetMouseButtonDown(1)) //this way kinda sucks but i'll fix it when i feel like it
{
abilities[1].TryAbility();
}
}
}