start work on implementing gameplay
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42 changed files with 3054 additions and 371 deletions
11
Assets/Scripts/EnemyAbility.cs
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11
Assets/Scripts/EnemyAbility.cs
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using UnityEngine;
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public class EnemyAbility : Ability
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{
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[SerializeField] private float cooldownDelta;
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void Start()
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{
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cooldown += Random.Range(-cooldownDelta, cooldownDelta);
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currentCooldown = Random.Range(0, cooldown);
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}
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}
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