start work on implementing gameplay

This commit is contained in:
Sylvia 2026-06-25 15:15:16 -07:00
parent 94f5a5e209
commit 274af1e5a1
42 changed files with 3054 additions and 371 deletions

View file

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using UnityEngine;
public class EnemyAbility : Ability
{
[SerializeField] private float cooldownDelta;
void Start()
{
cooldown += Random.Range(-cooldownDelta, cooldownDelta);
currentCooldown = Random.Range(0, cooldown);
}
}