start work on implementing gameplay

This commit is contained in:
Sylvia 2026-06-25 15:15:16 -07:00
parent 94f5a5e209
commit 274af1e5a1
42 changed files with 3054 additions and 371 deletions

19
Assets/Scripts/Enemy.cs Normal file
View file

@ -0,0 +1,19 @@
using System;
using UnityEngine;
public class Enemy : Entity
{
private void Update()
{
foreach (Ability ability in abilities)
{
ability.TryAbility();
}
}
protected override void OnDeath()
{
base.OnDeath();
Destroy(gameObject);
}
}