more enemy stuff

This commit is contained in:
myondev 2026-02-26 07:48:50 -08:00
parent 3b60583c76
commit d8c49317a3
235 changed files with 27781 additions and 3909 deletions

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
@ -35,6 +36,7 @@ public class AbilityManager : MonoBehaviour
private void Start()
{
// upgradeButton.onClick.AddListener((() => AddUpgrade(upgradeToAdd, player.mainAttackInstance)));
StoreUpgrade(upgradeToAdd);
}
public void StoreUpgrade(AbilityUpgrade upgradeToStore)
@ -59,23 +61,34 @@ public class AbilityManager : MonoBehaviour
Debug.Log($"Added upgrade {newUpgrade.upgrade.upgradeName}. Current count: {newUpgrade.count}");
AbilityUIHandler.instance.UpdateInventory();
}
public void AddUpgrade(AbilityUpgrade upgrade, PlayerAbility ability)
{
if (!ability.attachedUpgrades.Contains(upgrade))
foreach (StoredUpgrade storedUpgrade in upgradesInventory.ToArray())
{
AbilityUpgrade newUpgrade = Instantiate(upgrade, ability.transform);
ability.attachedUpgrades.Add(newUpgrade);
newUpgrade.thisPlayerAbility = ability;
newUpgrade.ApplyUpgrade();
}
else
{
ability.attachedUpgrades.TryGetValue(upgrade, out AbilityUpgrade foundUpgrade);
if (foundUpgrade)
if (storedUpgrade.upgrade == upgrade)
{
foundUpgrade.count++;
foundUpgrade.ApplyUpgrade();
storedUpgrade.count--;
if (storedUpgrade.count <= 0)
{
upgradesInventory.Remove(storedUpgrade);
AbilityUIHandler.instance.UpdateInventory();
}
if (!ability.attachedUpgrades.Contains(upgrade))
{
AbilityUpgrade newUpgrade = Instantiate(upgrade, ability.transform);
ability.attachedUpgrades.Add(newUpgrade);
newUpgrade.thisPlayerAbility = ability;
newUpgrade.ApplyUpgrade();
}
else
{
ability.attachedUpgrades.TryGetValue(upgrade, out AbilityUpgrade foundUpgrade);
if (foundUpgrade)
{
foundUpgrade.count++;
foundUpgrade.ApplyUpgrade();
}
}
}
}
}

View file

@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
@ -15,6 +16,7 @@ public class AbilityUIObject : MonoBehaviour
[SerializeField] private TextMeshProUGUI piercing;
[SerializeField] private TextMeshProUGUI projectileCount;
[Header("Upgrades")]
[SerializeField] private int upgradeSlotAmount;
[SerializeField] private UpgradeBoxUI templateUpgradeBox;
[SerializeField] private Transform upgradeGrid;
[SerializeField] private List<UpgradeBoxUI> upgradeBoxes = new();
@ -32,14 +34,30 @@ public class AbilityUIObject : MonoBehaviour
piercing.text = $"Piercing: {isBullet.pierceAmount}";
projectileCount.text = $"Projectiles: {isBullet.projectileCount}";
}
foreach (AbilityUpgrade upgrade in thisAbility.attachedUpgrades)
{
AddUpgradeBox(upgrade);
}
int upgradeBoxesToAdd = Math.Abs(upgradeSlotAmount - upgradeBoxes.Count);
for (int i = 0; i < upgradeBoxesToAdd; i++)
{
AddUpgradeBox(null);
}
}
public void AddUpgradeBox(AbilityUpgrade upgrade)
{
UpgradeBoxUI newBox = Instantiate(templateUpgradeBox, upgradeGrid);
newBox.gameObject.SetActive(true);
upgradeBoxes.Add(newBox);
newBox.upgradeImage.sprite = upgrade.upgradeIcon;
newBox.UpdateCounter();
newBox.thisPlayerAbility = thisAbility;
if (upgrade)
{
newBox.upgradeImage.sprite = upgrade.upgradeIcon;
newBox.thisAbilityUpgrade = upgrade;
}
}
public void UpdateUpgradeBoxes()

View file

@ -0,0 +1,11 @@
using UnityEngine;
public class EnemyAbility : ScriptableObject
{
public float cooldown;
public float power;
public virtual void UseAbility(Entity target, Enemy owner)
{
}
}

View file

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: e3e75d1221694242192a35134c73e473

View file

@ -1,14 +1,33 @@
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UpgradeBoxUI : MonoBehaviour
public class UpgradeBoxUI : MonoBehaviour, IDropHandler
{
[SerializeField] private TextMeshProUGUI counterUI;
public Image upgradeImage;
public AbilityUpgrade thisAbilityUpgrade;
public PlayerAbility thisPlayerAbility;
public void UpdateCounter()
{
if (!thisAbilityUpgrade)
{
counterUI.gameObject.SetActive(false);
return;
}
counterUI.gameObject.SetActive(true);
counterUI.text = $"x{thisAbilityUpgrade.count}";
}
public void OnDrop(PointerEventData eventData)
{
Debug.Log("A");
if (eventData.pointerDrag.TryGetComponent(out StoredAbilityUpgradeUI isStoredUpgrade) && (!thisAbilityUpgrade || isStoredUpgrade.storedUpgrade == thisAbilityUpgrade))
{
thisAbilityUpgrade = isStoredUpgrade.storedUpgrade;
AbilityManager.instance.AddUpgrade(thisAbilityUpgrade, thisPlayerAbility);
UpdateCounter();
}
}
}